Location of Business: 569 Allison Road General Income: Volunteer Owner(s) Of Business: All characters who own the business Employees: Volunteer basis. Currently Eddie (Co-owner/founder, medic, gardner/green house attendant), Chloe Price (Co-owner/founder). Regular volunteers can be found per the details page.
A house located out in the woods that offers healing services both mental and physical. The house is one giant memorial for all those who have lost loved ones from before or during Deerington. This home also offers medical services, cooked meals, and various medicinal plants. This project was created by Eddie and helped set up with Chloe. Some advanced medical equipment available per Moira's left behind supplies. The work done here is primarily voluntary, and largely serves as a platform for characters to pay homage to other characters. Characters can do this in a variety of ways re gravestones, paintings, pictures, etc. It is very open-ended for how players interact with. They may visit at any time/assume help is offered when needed at the house.
The Goodbye Home
The Goodbye Home
Location of Business: 569 Allison Road
General Income: Volunteer
Owner(s) Of Business: All characters who own the business
Employees: Volunteer basis. Currently Eddie (Co-owner/founder, medic, gardner/green house attendant), Chloe Price (Co-owner/founder). Regular volunteers can be found per the details page.
A house located out in the woods that offers healing services both mental and physical. The house is one giant memorial for all those who have lost loved ones from before or during Deerington. This home also offers medical services, cooked meals, and various medicinal plants. This project was created by Eddie and helped set up with Chloe. Some advanced medical equipment available per Moira's left behind supplies. The work done here is primarily voluntary, and largely serves as a platform for characters to pay homage to other characters. Characters can do this in a variety of ways re gravestones, paintings, pictures, etc. It is very open-ended for how players interact with. They may visit at any time/assume help is offered when needed at the house.