Other: ➟ Item: Ewer and Basin (500 Points) + Power Transfer
Invented Reward Details: The Ewer and Basin will transfer one of his powers to another for 1 day with the completion of the washing of the feet ritual.
Limits: - 1 power transfer available every 2 weeks. - Source of power is still his grace. - Overuse will drain his grace faster making him weak. If it's used too much and he runs low of grace or dies the power will cease to work. - When the power is with someone else he will not have access to it. Ex: If his healing is with someone else, then he won't be able to heal anyone. - ALL angel weaknesses will transfer to the recipient. - Stabilizing Gem, Castiel has one which he keeps on him at all times so the power will work more often than not.
Ritual: Server, or person to transfer power, kneels in front of a seated recipient, and pours holy water from ewer to wash the recipient's foot. The basin is used to catch the excess holy water. When dried, the server kisses the foot which facilitates the transfer of power.
Power applicable for Transfer: - Super Strength and Senses - Invulnerability/Regeneration + Nerf - Healing + Deerington Nerf (damage transfers to anyone within a 10 ft radius) - Smiting/Holy Light + Nerf
Nerfs: if event monsters/situations are part of the plot, then this ability will abide by the event/monster rules. Any power that has an attack aspect to it will only work on low and mid-tier monsters/beings. Any power with defense aspect to it will only work against low and mid-tire monsters/beings.
Suitability for Reward: Castiel will transfer the power via a ritual which is basically a spell. Canonly, he's knowledgable of many spells and has performed many.
Other: ➟ Item: Power Transfer spell (100 Points)
Invented Reward Details: The spell will be on a piece of parchment explaining how to use the ewer and basin together plus the ingredients he needs (holy water) to perform the ritual to grant the power transfer.
Suitability for Reward: Castiel canonly uses a lot of spells and is knowledgeable of them and performed many. Spells come natural to angels.
Other: ➟ Item: Harp (400 Points) + Plant Growth + Power Lock
Invented Reward Details: Plant Growth When the harp is played near plants they will grow 2x faster than normal. If the player sings while playing the harp the 'magic' can be aimed at ONE plant no bigger than the recipient. The plant will grow 10X faster after completing the song. Children's lullabies work best.
Power Lock Anyone who touches the harp is immediately locked from any powers they possess. They won't be able to use their powers to help them be better players or singers, or anything else for that matter until they stop touching the harp.
Suitability for Reward: Heaven has many magical weapons so Castiel is used to dealing with magical items and has a great deal of respect for them.
Other: ➟ Item: A metal chain for his stabilization gem (100 Points) + Unbreakable
Invented Reward Details: A metal chain where his stabilization gem can be set. It's unbreakable so it won't break in a major fight.
Suitability for Reward: As an angel, he's used to dealing with magical items.
no subject
Other:
➟ Item: Ewer and Basin (500 Points)
+ Power Transfer
Invented Reward Details:
The Ewer and Basin will transfer one of his powers to another for 1 day with the completion of the washing of the feet ritual.
Limits:
- 1 power transfer available every 2 weeks.
- Source of power is still his grace.
- Overuse will drain his grace faster making him weak. If it's used too much and he runs low of grace or dies the power will cease to work.
- When the power is with someone else he will not have access to it. Ex: If his healing is with someone else, then he won't be able to heal anyone.
- ALL angel weaknesses will transfer to the recipient.
- Stabilizing Gem, Castiel has one which he keeps on him at all times so the power will work more often than not.
Ritual: Server, or person to transfer power, kneels in front of a seated recipient, and pours holy water from ewer to wash the recipient's foot. The basin is used to catch the excess holy water. When dried, the server kisses the foot which facilitates the transfer of power.
Power applicable for Transfer:
- Super Strength and Senses
- Invulnerability/Regeneration + Nerf
- Healing + Deerington Nerf (damage transfers to anyone within a 10 ft radius)
- Smiting/Holy Light + Nerf
Nerfs: if event monsters/situations are part of the plot, then this ability will abide by the event/monster rules. Any power that has an attack aspect to it will only work on low and mid-tier monsters/beings. Any power with defense aspect to it will only work against low and mid-tire monsters/beings.
Suitability for Reward: Castiel will transfer the power via a ritual which is basically a spell. Canonly, he's knowledgable of many spells and has performed many.
Other:
➟ Item: Power Transfer spell (100 Points)
Invented Reward Details:
The spell will be on a piece of parchment explaining how to use the ewer and basin together plus the ingredients he needs (holy water) to perform the ritual to grant the power transfer.
Suitability for Reward: Castiel canonly uses a lot of spells and is knowledgeable of them and performed many. Spells come natural to angels.
Other:
➟ Item: Harp (400 Points)
+ Plant Growth
+ Power Lock
Invented Reward Details:
Plant Growth
When the harp is played near plants they will grow 2x faster than normal. If the player sings while playing the harp the 'magic' can be aimed at ONE plant no bigger than the recipient. The plant will grow 10X faster after completing the song. Children's lullabies work best.
Power Lock
Anyone who touches the harp is immediately locked from any powers they possess. They won't be able to use their powers to help them be better players or singers, or anything else for that matter until they stop touching the harp.
Suitability for Reward: Heaven has many magical weapons so Castiel is used to dealing with magical items and has a great deal of respect for them.
Other:
➟ Item: A metal chain for his stabilization gem (100 Points)
+ Unbreakable
Invented Reward Details:
A metal chain where his stabilization gem can be set. It's unbreakable so it won't break in a major fight.
Suitability for Reward: As an angel, he's used to dealing with magical items.
Regular Rewards:
➟ Grape Jelly, 2 jars. (20 Points)
Remaining bonus points collection: 4 points