Sodder (
sodder) wrote in
deeringtonpost2018-07-13 06:58 pm
Entry tags:
Rewards
REWARDS NOW CLOSED
As of November 2020, Rewards are now closed.
To request items for your characters please reference our new system.
REWARD REQUEST FORM
Thank you everyone for partaking in our rewards system. As of November 2020 we will now be using a new system to process ic-rewards. Please make sure to reference that page.We hope to have all the old rewards processed and responded to by the end of November 2020. We will make a post to ensure all rewards have been responded to at the end of the month.
We will leave this page up so people can use it as a reference.
FAQ ABOUT REWARDS
When can I ask for a reward?
At any time during your time in the game so long as you have the points for it!
Do I have to ask for rewards?
Not at all! Keeping track of bonus points and purchasing rewards is 100% optional.
Can we combine points with multiple players for larger rewards?
No. While you may request items that will be given to other people, you can not pool points in order to obtain items.
What happens ICly when my character gets a reward?
If a reward fits, it will be found in the Blessings Basket. If the reward doesn't fit, it will be found nearest to the basket. For anything that can't fit neatly inside of a house or on the front porch of a house, it will be found in as close to the house as possible. Inside the basket itself will be a typed note that reads:
Does my character need to request rewards with their baskets?
Technically, no. Characters are consciously aware that the baskets are connected directly to the rewards system, and it's been suggested that you're more likely to get a reward if you leave gifts for the deer and make a specific request.
However, characters have been known to get items they never asked for as well.
How do these points work for bulk-item requesting?
We're not going to monitor rewards strictly. If you want a closet full of clothing and the average asking cost for clothes is 10, you can safely assume that somewhere around 50-100 regular points will do the job. Be fair in your requests and we'll be fair right back!
What are these add-ons and how do they work?
You can select add-ons to enhance the items you request or make specific requests.
Please use proper estimation when figuring your add-ons. We provided a general point system to give you an idea of how things generally add up. If you're requesting an ultra-powerful, multi-faceted weapon then it will likely require more add-on points than we have listed. As always, if we feel your asking price is too low, we will ask for adjustments. Thank you!
Elemental Magic Add Ons: This can bring a quality of elemental magic to your item such as ice-shoes or a bottomless bag.
Technological Add Ons: This usually applies to technology that cannot be found in our world.
Spiritual Add On: This is for items that are specifically tailored to, in some way, interact with the spirit world (ghosts, the undead, etc)
Canon Add On: You may only request a canon item from your own character's canon. If the item does not belong to your character but is from the same canon, you will have to fill out the suitability section on the form to explain why your character would have the weapon, what connection they may have to it, or if they can even use it if it's powerful.
You may request a sort of "knock-off" item that comes from a different canon than your character's. If it's powerful in any way, it has to be greatly warped as your character technically should not be in possession of it. In other words, if you wanted to request Harry Potter's invisibility cloak, it may very well come to you, but it will have splotches where you can still see your body through it, and it might be called the "Not Completely Visible Bathrobe" instead.
If the canon item is also technologically or magically advanced, you still must add those add-ons. Otherwise you might just get a light saber that doesn't work.
Dream Add On: Dream add ons are more expensive since dream-altered items are usually stronger than anything else you can get your hands on. This is a dream realm meaning that dream physics are dominate here. An example of this would be "A gun that can harm monsters in game" - except generally more specific.
Dream add ons will also allow characters to navigate the dreamworld of Deerington better. For example, if you got goggles that picks up on heat, has night vision, you could update it to have a vision that allows you to see the Unmasked side of Deerington. You will need to be particularly specific about dream add ons so we can properly assure that people are using them responsibly.
When you are requesting an add on, please clarify how the add-on will impact the item.
What if the reward I want isn't listed in the spreadsheet?
No problem! We trust our players to handle their rewards responsibly. You can request whatever items you like (within reason) and make the appropriate estimation of how much it would cost. If the mods feel as though you're lowballing the price, we will communicate as much with you and work on finding out a fair price!
If you are asking for a unique item, please be as thorough and detailed as possible in your request! Provide ample explanation as to how the unique item may work in the game, if it needs any warping, and how it may be suitable for your character. This will allow mods to have a point of reference if you ever ask about the item's response to game events in the future as well as clearly illustrate that you understand how our rewards calculations operate.
A good example of a detailed request for a uniquely requested reward can be seen here.
Why must I provide the reason a character is suitable for an item?
This is to ensure some level of fairness and rationale within the game. Although Deerington is a dreamscape, characters are not automatically gifted powers and abilities just because reality is no longer reliable. It wouldn't make sense for a regular human character from a regular earth world to be capable of using and owning some mythical, intensely powerful artifact that they may or may not have ever heard of. While we are open to characters exploring fun options, many characters will have opportunities to gain fun, unique, and powerful objects they can use in the game through game events and raffles.
If you are requesting an item from your own canon, no suitability is required if the item belongs to the character already or comes into their possession through some means during the canon.
GAME REWARDS
Personalized Horrors
You can buy one Personal Horror per month.
Personalized Horrors are unsettling prompts that the mod team will create for your character. When requesting a Personal Horror, you may opt out of certain experiences (ie; body horror, cannibalism, whatever triggers or disinterests you may have). These Personal Horrors will mostly be random, and can range anywhere from a haunting in your character's bathroom to a character being invisible or other sort of strange scenarios.
These Personal Horrors will not be as involved as the main monthly events and will be open for you to interpret in a way that is fun for you. You can chose to thread out these things with others or play out the aftermath or maybe you just want to make a simple DeerFeed post with it.
All Personal Horrors will either last a certain amount of time (ex: a week spent as a lobster) or can only be concluded when a certain condition has been met (ex: using holy water to exercise the demon out of a possessed character).
If you ever have any questions about a Personal Horror, feel free to ask!
Surprise Grants
You can buy one Surprise Grant every other month.
A Surprise Grant will be a randomized reward specifically selected by the mod team. This reward will often be an item of some sort for a character to be able to use in the game setting. The item could be anything from a unique potion to a weapon.
The surprise grants are more expensive since some of the grants can be particularly powerful items. There is also an IC reason as the more active a character is around Deerington, the more easily Sodder will be able to pick up on their existence and the more easily she will be able to make her deliveries. This is the most vague explanation we can give for the inner mechanics of how this system works without giving away entire plot details.
Passes
Passes need to be used responsibly! If we feel the system is being abused, we will talk to the players accordingly.
When you obtain a pass, you do not need to use it the month you have obtained it! You will have the pass available to be used at any time. When you finally use the pass, just link to our acceptance of this reward for your check-in.
Even if you use a pass, you still must check-in for AC and provide the evidence that we are using your pass reward. You can buy an unlimited amount of pass rewards, but each pass reward has a one-time only use.
Game-Specific Items
Game specific items are items that we have created to fit the game's overall environment. We will be adding to this list as we think of various goodies characters can obtain through rewards.

Stabilizing Gem
This is probably one of the most valuable items your character can acquire in game, but it is difficult to obtain. Not only does it cost 1,000 points, but it demands that your character go through a bit of a process to obtain it. But first: what is it? That's a good question. A stabilizing gem helps characters with powers restore some regularity to their warped power- but not all. Enough for a character to be able to depend reliably on their gifts once more as they used to. They still won't be able to leave the town though. For characters without powers? This rock will help you through psychological horror situations. It won't help completely, but you'll find it easier to deal with hallucinations and other psychological-based horrors when you're clutching this gem. You will be able to center yourself quicker and focus sharper.Now how to get it. First you cough up the 100 points. Then your character will encounter a white raven sitting on top of your Blessings Basket. This raven will seem extremely intelligent, watching your character and being perfectly calm even as your character approaches. It'll hop off the basket after a while and caw a word that sounds very much like 'gift'. It will follow your character around and hop at your character until your character picks it up. It'll settle down then, and after a second of staring some more at your character, it will gently touch its beak to the center of their forehead.
That's when the pain starts. It'll be a violent, skull-crunching pain. The raven vanish like smoke between your character's fingers. The pain will radiate all the way down the spine and into the shoulders and the rest of their body, ultimately bringing them to their knees. It will feel like the entire world is crushing down against them. Then the ripping feeling will start. It'll feel the front of your character's forehead is literally splitting open, but from what? When your character finally touches the center of their forehead where the raven had touched, they will find it incredibly hard. Some deep-rooted, inexplicable urge will seize your character and they will dig their fingers into their own forehead. Only that's just what it will feel like- your character will not literally be doing this, though it will feel exactly as if they were.
Then they'll feel the smooth shape of something. Pulling it out will be a miserable endeavor, the pain getting much worse, but the moment your character dislodges the stone from their forehead, the pain will vanish as quickly as the raven had. Then in their hand will be a unique, perfect looking stone that feels warm to the touch, and even pulsing. Their forehead will be completely fine, but boy, they sure won't forget that pain soon. While there may be no explanation with the gem, the character will automatically feel protective of it and like they should keep it close. They must be touching the stone directly in order to use their abilities more regularly again or to calm themselves down.
Stones can break, but trust me, no one wants that. If your character's stone breaks, so does that character. Literally. They will shattered into rock-edged shards. Thankfully it's pretty hard to break these stones. If your character's stone is broken, they can always get a new one. But they may only get three stones max.
Drachma
Drachma were introduced during the July 2019 event.You have multiple ways to earn powered drachma in the game. The first option is to achieve them as originally inteded through a visit to the Great Sleep.
The second option is to wait for certain events to pop up that may offer drachma as rewards.
The third option is to use your bonus points to purchase drachma. You can purchase both plain drachma and powered drachma. It costs two drachma to access Valves for Sodder's Heart.
A single plain drachma costs 300 reward points.
A single powered drachma costs 500 reward points.
If you already have a single plain drachma that you would like to update to a powered drachma, you can pay 200 reward points to do so!

Story Clues
Story Clues have been established in order to replace the Location Unlocks that we recently removed from the game. It will cost 1500 bonus points for one Story Clue. Story Clues are exactly what they sound like: clues about the story of Deerington! While Valves pertain exclusively to experiences of Sodder herself or the Lab, Story Clues can provide characters valuable information about various elements in the game.Story Clues will contain short but important information. They might come in the form of riddles or blunt statements, or maybe they are news paper articles or hints at things that have happened.
Story Clues may appear to characters any variety of ways and they may be supplied to characters by different NPCs of the game. Most of them will come from Sodder, but many may come from the Dog Keeper, the Mayor, or even Mother Superior! Who knows. It's a big kitchen and there's a whole lot of cooks working inside of it. The clues are not all necessarily given "intentionally" by these characters. Sometimes Story Clues might even just be evidence of things that have happened in Deerington in the past as well or things that might happen in the future.

Antidote
Antidote cost 500 points and can be used to cure monster transformations in game. They can also be used to temporarily take away people's abilities who have them in general. This is a nullifying elixir meant specifically to strip people of abilities and oddities.These bottles are full of what seems to be squid ink. It certainly has the same smell, taste, and consistency of it to those who are familiar with the flavor. There is no expiration for the antidote and it may be available in future events. To use this antidote you can either choose to swallow it or, if someone is not in the right state of mind to be consuming the antidote willingly, it can be administered through a syringe and needle. This antidote will wipe out any abilities (temporarily or permanently) along with any sickness in the host's body. It does seem to have a side effect of muscle aches long after it has been administered, but don't worry, that goes away eventually.
Antidotes may sometimes be given away for free during game events.

Vira-Lorr | Agarest
Purchases #1
Regular Rewards:
➟ Closet full of Clothing (90 Points): outfits are yukata, basic in creams and reds along with moccasins and leggings.
➟ Cupboard full of Basic Food (90 Points): She'll be buying plenty of food for herself now that she has a job with FEAR. However an outlay to start solves the initial culture shock.
Survival:
➟ Add On to Existing Canon Item: S.V. Rouge, her rapier and spell focus (50 pt: Priced for a Dream reward for a spear) - "When she casts a spell at a dream creature, it is engulfed with unholy dark flame. It always gives off an unnatural aura of menace. It is especially effective against 'holy' creatures and ineffective against the undead or demonic creatures."
(Canon says that it was a sword made by the sacrifice of "the virgin mother," so I'd say it's fitting to have it do something dark and sinister.)
Invented Reward Details:
➟ Private Sauna (50 Points): Replacing the third bathroom in her 2 bedroom, 3 bathroom townhouse, she finds one of her bathrooms is a small private sauna. Nice little amenity, but nothing fancy.
Suitability for Reward:
Re: Her sword's upgrade, it's meant to serve as a magic focus for Light and Dark spells along with, you know, stabbing people effectively. The dream upgrade allows the 'sinister' side of this blade's history to play more clearly to the setting, and suits the use of "Dark Magic" spells while she struggles with her regular magic (and until I can afford a stabilizing gem).
Remaining bonus points collection: 300 points if approved as is.
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
Purchase #2
Game Specific Rewards:
➟ Surprise Grant (1000 Points)
Surprise me!
Suitability for Reward: Vira-Lorr, after the Mines, and simply not trusting her phrasing to be deciphered 'correctly' in her estimation by Sodder after her unholy blade seems even more sinister than normal, places some bits of mimic shell that she carried with her from the fights she had in the mines inside of the basket with only the following words on her request.
"Your nightmare is dangerous. Give me something useful."
If anything? She's experimenting to see what Sodder does with a request that open ended.
Remaining bonus points collection: 992 points
(I may be making another purchase this month, but it won't be until near month end, I don't think, or might be at the start of February.)
no subject
We have seen this and are in the middle of processing your request. The mods are a little behind with game requests but we will get this too you as soon as possible. We will try to keep you updated but if you have any questions please let us know!
Thank you for your patients.
(no subject)
Surprise Grant!
Re: Surprise Grant!
Addendum/Check-in
Purchase #3
Survival:
- One "Flameseal Sword" (Cost: 120 base + 60 Elemental Magic + 60 Canonical Powers + 80 Dream Power: Estimated cost 320)
-- The flameseal sword is a sword that does just one thing, and one thing only: It uses fire skills and casts fire spells. That's it. It looks like a cleaver and it makes things go boom. It enables access to the full slew of fire magic possible in her setting, but while she carries it she can cast no healing magic whatsoever (nor dark magic). Other than being a big blade, it isn't especially good in melee, being clunky and unwieldy. It isn't nearly as powerful as the S. V. Rouge she already carries, but allows access to a specific class of magic she usually doesn't use.
Suggested Dream Power: The Flameseal permits her to use fire magic without fear of it fizelling or going haywire, but at a terrible cost. She can cast no healing for twenty-four hours after wielding the blade, and every fire spell causes her pain. The more powerful the spell, the greater the pain. Combination attacks (her big fire) threatens to black her out from the pain. The harm isn't permanent, but severely limits anything but basic fire spells to be used repeatedly. These fire spells however, affect dream creatures relatively normally.
(Basically - instead of the usual fizzling/uncontrolled magic, Fire magic is painful to cast, to the point of agony/fighting for consciousness.)
Pricing Note: I'm pricing it as a piece of artillery, not a sword, because its function is really closer to that of a cannon or artillery piece, not a blade.
Access: The "Seal" blades are standard issue weapons that are made, crafted and carried throughout the games, albeit at lower levels. Vira-Lorr, fearing she may be going down into the depths again, specifically asks for one by name from Sodder and puts a good bottle of scotch as a 'gift' in the basket.
Remaining bonus points collection: If approved, 1601-320 = 1281
(Note: I'll probably request a 'staff/rod' weapon down the road, but don't expect anymore than one more weapon request as time goes. No point creating a literal arsenal. The game has a silly number of weapons in it, though two come to mind as iconic.)
As a by the by - take your time, as before, with Purchase #2 - The 'surprise grant' and 'unlock.' I'm in no hurry to see the unlock happen for several months, and I now the surprise grant can take time.
A boomstick just seemed like the sort of thing she'd ask before going down there again.
no subject
Extra Dream Bonus: Everything you have is perfect. If you'd like to change any of it with my added notes please let me know. I'd like to add specific dream bonuses to make its function more clear withing the dream world. First is that it can effect most monsters of Deerington normally and while it can't hit ghosts that aren't on the physical plane, it can be used to ward them away. i.e. ghosts or invisible creatures cannot pass a wall of her fire or effect anyone on the other side of said wall. Her fire will also momentarily paralyze its victims if it doesn't kill them outright.
Caveat: Blood Lust. If she uses the blade too much, she'll find herself addicted to it and can lose control of her ability to stop attacking or tell friend from foe. She has to be separated from the blade occasionally to avoid its curse of blood lust (this will include carrying it around or keeping it on her person). If she falls prey to it then she'll have to have someone forcibly remove the blade from her hand or the blade will have to claim a friendly victim. During these events, she can also use too much fire and make herself pass out in order to stop the blood lust. It'll get easier the next time she uses the blade unless she's separated from it for 24 hours.
Let me know if these two additions are alright. If not we can talk and alter parts of it.
(no subject)
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I lied - Purchase #4
Regular Rewards:
➟ Luijt (creature) (200 Points, +100 pt [Elemental Magic], +150 [Canon Powers], +150 [Dream])
It looks a bit like a green chicken or chocobo with a blood-red gemstone in its forehead (Garnet). It's absolutely adorable and cute, and insanely dangerous. The creature has a suite of all elemental magic types, allowing it a wide variety of magical spell casting. It also has access to a pair of 'abilities' that protect it from regular physical or magical attacks once it is badly enough hurt, meaning that special supernatural attacks are needed to actually kill the little bastard.
Normally? It is just a little cute pixie that looks like a birdy carbuncle who warks, but if attacked (and only if threatened, never because she commands it), it can and will unleash a slew of magical attacks upon someone that threatens it.
Dream Power: It is a 'dream' Luijt, meaning that it requires dream power to hurt the thing and its spells act like regular dream creatures, but it is completely self-willed, and therefore will not obey commands. As long as nobody attacks it, it's harmless and useless, but god forbid anyone mess with the little bastard.
Suitability for Reward: She 'bred' or combined the stupid thing. And she's fought these little bastards more times than she can count.
Deerington-Specific Reward: "Stabilizing Gem" (1,000 points)
-- Note: I plan to have her 'acquire' the gem in April, provided it's accepted. Will be holding onto it until then and until it's approved.
Remaining bonus points collection: 2,261 - 1,600 points = 661 points
(Minor Note: I know it's supposed to be a crow usually that picks someone's forehead before horrible eye trauma. Can the Luijt do it in this case? The only thing it ever says is 'PRESENT!' and then her head hurts horribly. If not, that's fine, but I thought it'd be funny and awful.)
no subject
The dream power is acceptable however please note that every monster in Deerington will also be more effective against it. It will not be able to attack ghosts or creatures that cannot be attacked on the physical plan either, meaning that it has to follow the rules of the creature like when the monsters are invisible, etc. It will be a case by case depending on the monster and what it does. So please keep that in mind.
I'm also afraid that the stabilizing gem should be pecked out by a Deerington bird BUT! Luijt can help if you'd like.
They may arrive at any time.
Please let us know if you have any further questions or concerns.
(no subject)
Purchases #5 - Where Vira-Lorr finally doesn't buy something weird for once
Regular Rewards:
- Closet full of Clothing (90 Points): I'm pretty sure she wrecked enough in those damned tunnels and the mine to need replacements and yukata and kimono aren't regular purchases in rural Maine.
- A Wet Bar full of Booze (180 Points): For when she wants to entertain and not go to the bar.
- A supply of longer-keeping 'edible' marijuana gummies (180 Points): For when booze isn't enough.
- Ample supplies of Pet Food (180 Points): For Winfield and Susan the Luijt.
- A Polaroid Camera (10 Points): Kodachroooooome, give us those nice bright colors
- Enough film that it's not an issue (90 Points): Gives us the springs and summers.
- A .22 Caliber Pistol w/ Ammunition (110 Points): Just in case.
Remaining Bonus Point Cost: 1,393 Points
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
Purchase #6 in which I ask for a pokemon
Invented Reward Details:
Absol - Pokemon Companion in a Pokeball with a small belt holder: Estimated Cost - 600 points (100-150 lb for 300 points, 300 for Canon Powers: Pokeball summoning and ability to hit with basic pokemon powers. If you need 150 for each move, the cost is 1050.)
Let's keep it simple: Absol has "Super Luck" as its Ability, Night Slash, Psycho Cut, Swords Dance and Slash, and an Adamant Nature.
Ability/Move Powers: It cuts things with its claws in three different colors, and makes itself briefly hit harder. It's good at finding weak points.
Summon: It is in a Pokeball and can be summoned with the ball in the traditional fashion.
Ability to Sense Disaster: Like Vira-Lorr, I'd prefer that this be nerfed to be vague, non-specific and "There's always something about to happen," with no actual beneficial ability to predict the future.
Ample Pokechow: 90 Points
Suitability for Reward: It Started with a conversation with Franciscus. Vira-Lorr was made curious about his companion pokemon from their several encounters, and a conversation about other varieties encountered "Absol," one that Vira-Lorr felt a certain sympathy for. Both were drawn to disasters or the prediction of dire consequences, and misunderstood for their prophetic nature.
As she currently remember her canon, she's feeling a little lonely, and so has a desire for the companionship of someone that understands her. Absol is perhaps the only pokemon she feels she can empathize with properly.
Remaining bonus points collection: ?? points
(Note - I am ok if this justification is not deemed to be enough. A yay or nay is fine either way!)
I am, because I am costing out a pokemon in points and playing a non-pokemon character, really not sure what you want to charge me. The above prices are raw guesses. Just let me know if it's ok to have one and she'll hug it and love it, and I'll take the price tag you put on it and run with it.
no subject
Your remaining rewards collection is 894 points.
They may arrive at any time.
Please let us know if you have any further questions or concerns.
Purchase #7 - Where Vira-Lorr tries to get a clue
Regular Rewards: N/A
Survival: N/A
Other:
➟ Buy a Clue (1500 Points)
+ Details: As previously discussed via Plurk, I'd like to request that Vira-Lorr get a clue (hah) about the Docks Location/The Boat Master at Lake Tomie. Any NPC/method is fine (or if you like, she's on Team Fish, and she'll be adding swimming inside of Lake Tomie to her explorations there. The Boat Master's been gnawing at her since she's arrived.).
➟ Surprise Grant (1000 Points)
+ Details: My only request about this Surprise Grant is could we use the staff she received as part of the Boat Unlock? Go ahead and surprise me with what it does, but it'd be nifty if the staff could end up doing something (You know besides reminding her of poor trapped deer and lighting the way).
Suitability for Reward: She petted that deer very nicely for her staff and she'd like to figure out how to get a working staff for her magic so she asks for some help there, though who knows what will happen with that. And she's been exploring those docks for months now. Eventually she hopes to figure something out.
Remaining bonus points collection: 152 points
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
We'll be back to you with the details of your clue and grant ASAP.
(no subject)
The Clue at the Bottom of Lake Tomie
FINDING CLUES WITH YOU!
CW: occult magic, general pregnancy mention.
At the very bottom of the lake a beautiful, foreign song can be heard rippling dimly through the water. Follow the sound of it and Vira-Lorr will discover this unusual fractured sculpture of a human face.
It stops singing the moment one comes into contact with it, but bring it up out of the water and that's when the clue will truly activate:
The eye will blink, becoming realistic and alive, swiveling around quickly until it locks onto whoever is holding the face.
Black smoke will pour out of the sculpture's mouth and instantly surround the person holding the sculpture. They will be transported to a vision. There is a familiar stone circle and tall women dancing around a circular mirror on the ground. The mirror is silver with the reflection of the full moon above. There appear to be ten women in total dancing, five of which seem visibly pregnant to various stages.
Standing at the edge is a woman cloaked in black holding a lantern. There is decidedly something familiar about her shape. Standing beside her is a woman in greys, holding her own swollen belly, her head tipped up to the moon.
"You will be able to take us safely away, won't you?" the pregnant woman asks. The woman in black looks up to the moon as well, and then down at the smooth, flat mirror.
"Water has never failed me before," she says calmly, "Are the men ready? The other women?"
"They will be. Their children's lives depend on it."
The woman in gray frowns hard at the moon. "But will we arrive in time by next full moon? I fear...If my daughter is not born beneath the full moon..."
"She will be," the woman in black assures, her face slowly beginning to turn porcelain, "But I am afraid her daughter will not be so lucky."
The woman in gray whips her head around to stare at the first woman, her mouth falling open. "My granddaughter? You have seen her face? But she has to be born under the full moon. The blood of the Coven of Calina must be passed onto her! It is the rite of our daughters! What does it mean if she isn't born beneath the full moon...?"
The woman in black then looks directly at whoever is having the vision, her face turning entirely to porcelain.
"Ask them. They already know."
Then the black smoke rapidly recedes as quickly as it had arrived, and the sculpture looks just like a sculpture and nothing more.
This experience can be had by anyone who holds the sculpture. It can be experienced multiple times. The vision can only be seen at night. Nothing particular instigates it. It seems to randomly come out when one wishes to understand the sculpture.
If you have further questions about this clue, feel free to ask! You may not get all the answers you're hoping for, however.
Re: The Clue at the Bottom of Lake Tomie
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Surprise Grant!
When the staff is stamped down twice onto the ground, the staff will emit a wave of flame-like energy that spreads at least ten feet out in a perfect circle around whoever stamped the staff down twice.
Any technically "living" creature caught in this wave will suffer from burning pain, and although there will be no flames, those subjected to this attack might find they have 2nd or 3rd degree burns. All "living" creatures subjected to this attack will feel like they are burning from head to toe from anywhere between 5 minutes to an entire day regardless of whether or not they have the burns to show for it.
Traditional burn-aids such as aloe may be used to soothe burns, and any sort of healing magic or technology might be used as well with any appropriate game-granted nerfs in place.
(no subject)
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Purchase #8 - Because I'm a Shop-Aholic
Regular Rewards:
➟ Pet Food Supplies for 3 Pets (270 Points): After going through the food supplies Sodder sent during the famine of two months, Vira-Lorr asks for assistance (since where are you going to find Pokechow, Poffins and the dietary requirements of a random faerie chicken in HartMart? Don't answer that. She doesn't wanna know. Sodder please just help take her headache away.)
Survival Rewards:
➟ A Bulk Supply of Elemental Handguns from Home w/ ammo: (Priced at 10*120 [80 for handguns, 40 for elemental magic] and 10*40 [30 for ammo, 10 for elemental magic]) - [Total estimated price: 1,600 points.]
This supply is not for Vira-Lorr. If possible, I'd ask that this be in the form of "the means necessary to provide a slow stream of weapons to Ashe" as part of her side job as an illegal magical weapons supplier to Ashe's criminal syndicate. Basically, this is a 'buy in' of points to pay for her part in the enterprise. She will never see any individual benefit other than the storyline of providing guns to the arms dealer's plot (Oh, and a $ on her job page.)
(In truth, if we never actually see a single gun from this appear in the game for real, that's fine by me. It's more or less a point spend as part of the implied effort she's putting into the project outside of scenes.)
Special Purchase:
➟ Hand Mirror w/ Stored Memory (110 pt for small item +100 for dream magic as previously discussed). This will be a research piece, Vira-Lorr at the end of the month taking her research and finding a way to take a 'test memory' and implant it in the mirror. Her discussing and talking about several of her findings so far. Rather banal, but useful as a proof of concept.
Remaining Points: 1,002 Points
Re: Purchase #8 - Because I'm a Shop-Aholic
Purchases #9 - Because What is Saving for a Rainy Day?
Regular Rewards:
➟ A Turducken Thanksgiving Feast (25 Points) (Elemental Magic: Already cooked. Doubled price because a proper thanksgiving feast should be big. Appearing on Thanksgiving itself.)
➟ An Ivory Figurine of a Goat (110 Points) (Dream Power: Memento Mori. She will be storing a memory in this one, to be decided soon, so Dream Power.)
Other:
➟ Personal Horror (900 Points) - No Infantilism, anything dealing with small children or Unbirth please. Something involving her 'second sight' could be great, but is absolutely not required.
Suitability for Reward: She continues her research into memory storage, and is refining it enough to do 'properly' now after her first attempt.
The turducken is because it's funny and will horrify her.
Remaining bonus points collection: 1,659 - 1,035 = 624 points
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Purchase #10 - Where Vira-Lorr goes dumpster diving in Rapture
Regular Rewards:
N/A
Survival:
N/A
Other:
➟ Surprise Grant! (1,000 Points)
(Player Request: I would like this to be a strange item found within Rapture. Rapture themed is a bonus. Basically "What weird thing does she find in a trash can besides boxes of ammunition, wads of filthy money and hot dogs?" As for what it does? I leave her fate in your hands.)
Suitability for Reward: In Rapture, dumpster diving!
Remaining bonus points collection: 1,415 points
Plenty in case I get tempted and have to give her her memories back in March.
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Purchase #11 - In Which I realize we're up to 11, seriously?
Current bonus points collection: 2,688 points (As of her death 5/31)
Survival:
➟ Hass Calinou's Hammer (650 Points = 80 [Mace/Spear size weapon] + 120 [Artillery Cost] + 190 [Canon/Elemental/Spiritual Artillery Power] + 130 [Canon/Elementa/Spiritual Melee Power] + 130 [Dream Power])
(I am charging her through the gills for this weapon because, while it should not change much in terms of game-play, it is only proper that one of the "Excalibur" weapons of her game should cost an appropriate price. I also thing charging her for Artillery prices is appropriate for big magic spells.)
+ Elemental/Spiritual/Canon Powers - A high power magical staff that grants access to Fire, Light, Dark and Arcane magic. The amount of each is limited, meaning she can only apply one of each effect to her magic (instead of very expansive fire powers like her 'flameseal' sword.), but it permits Dark and Fire magic, and Holy attacks, along with minimal healing (Because of her Stabilizing Gem, and only with her wearing it.).
+ Dream Power - Against the creatures of the Dream, Hass Calinou's Hammer's true center of its power, the destructive force of Fire, can affect creatures of the dream normally, but every time it does so, it causes harm to Vira-Lorr, enough that she can only do this for three spells in a day without dropping in exhaustion after the fourth.
(Note on cost: I felt 650 is appropriate, but I would consider this something that could reasonably cost as much as a Surprise Grant, so if you want to charge up to 1,000 for it, go for it.)
Suitability for Reward:
Originally forged by the demi-god larva "Hass Calinou," who gave weapons to mortals to fight Summeril in ancient time, it was the only weapon with the magic capable of shattering Summeril's Bracelet of the Covenant, the source of his power and immortality. Said to be lost forever, it was reforged over the course of three generations of war by Vira-Lorr and her companions, a Lucerne Hammer of incredible magical power.
Remaining bonus points collection: 2,038 points
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Purchase #12 - Because the House is Getting Cramped
Regular Rewards:
➟ A Heavenly King Size Bed (765 Points: 150 lb (290), +Tech (155) + Spirit (320))
+ Spiritual Magic/Technology: Allow me to put this into words. All those infomercials are bullshit. You will never sleep on a bed this good in your life. I wish I got this bed. Magical treatments and the finest technological marvels to make the bed perfect to sleep upon. A bed as good as a magic weapon.
Other:
➟ Space Expanding Enchantment on her House (1,000 Points)
Invented Reward Details: As per discussion with Milk, she's currently in an upgraded Townhouse with 2 bedrooms and 2.5 Baths (1 of them a sauna) in Prospero, which can be as much as 4 bedrooms, 3 baths and go from $ to $$ in value.
After the second person to move in, her regular gentleman caller and four different creatures living in her home, she practically begs Sodder to make her townhouse bigger on the inside than it is on the outside, because it's been upgraded by antler charms and the sauna and she'd really just rather not move.
So the enchantment makes a 2 bedroom/2.5 bath into a spacious 4 bedroom, 3.5 bathroom (powder on first floor, two baths on each floor and the sauna) with two bedrooms on both of the upper floors and more living space on the ground floor, making it the max possible size for a Prospero townhouse inside the minimum size building.
Remaining bonus points collection: 473 points
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Purchase #13 - Because I'm a Shit to my Characters
"Regular" Rewards:
➟ A Polished Mahogany Trophy Headmount Plaque with Brass Nameplate that says Vira-Lorr on it. Properly sized for a human-sized head to be put on display, with a rod to mount through the throat. (20 Points - 10 Size, 10 Dream)
+ Dream Magic: She can breathe normally while mounted on the trophy plaque. Yay. It's also generally indestructible (because we wouldn't want her to just break it would we?)
Suitability for Reward: Uh, she lost her head.
Special Request - can this present be in her bedroom when she wakes up with a note from Mother Superior saying "Don't say I never give you anything?"
Remaining bonus points collection: 23 points - 20 = 3 Points
Guess who needs to actually tally up AC for Bonus Points this month? Hah.
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Purchase #14 - Vira-Lorr the Clothes Horse
Current bonus points collection: 773 points
Regular Rewards:
➟ Closet Full of Clothes (90 Points) - Cheongsam & Ao Dai. Although she puts in for orders at Stacey's, she asks Sodder for help with clothes that have high necks. Her clothing supply is increased enough.
Remaining bonus points collection: 683 points
Nice n simple!
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Purchase #15 - Where we shut this shit down for good this time
Regular Rewards:
➟ Bulk Buy of 1 Gallon Water Drumss (100 Points) - Purchased for Neopolitan
➟ Bulk Buy of 1 Gallon Water Drumss (100 Points) - Purchased for Larxene
➟ Green Ribbon that keeps her head on (30 Points)
+ (Spiritual/Dream power: When worn will hold her head in place but not necessarily designed for combat.)
➟ Heward's Handy Haverack (35 Points)
+ (You heard me. A backpack that holds more crap than it should. Comes complete with a tag that calls it "Heward's Handy Haversack." She can have a conversation with her GM Chloe about that.)
Survival:
➟ Bulk Buy of Ice & Fire Dust Crystals (900 Points): Purchased on the behalf of Neopolitan
+ (Pricing is for 10x [60 - "Other Explosives" as it qualifies as Ammunition & a Hand Grenade explosive per use, + 30 for Elemental properties.]. Requesting Fire & Ice varieties and not getting into the really weird ones like Gravity.)
➟ Bulk Buy of Weapons Crafting Equipment/Materials (1600 Points): Elementally infused Gauntlets/Combat Duster Gloves. Purchased to be made available to F.E.A.R. Staff.
+ (Priced at 10*120 [80 for handguns, 40 for elemental magic] and 10*40 [30 for ammo, 10 for elemental magic]) - [Price was 1600 last time, assuming same here]
Other:
➟ Gratuity (6 Points)
For Sodder for being such a forgiving soul for putting up with FIFTEEN purchases over 2 years.
Invented Reward Details:
For the Weapon Crafting Gear: Exactly like the last time the little gun runner purchased the gear to make elemental firearms for Ashe. this time, it's elementally charged gloves that she would like to make available to the FEAR staff. Gloves can have Earth, Fire, Ice, Lightning or Wind energies to them, which can 'slow,' 'poison,' 'paralyze,' or 'put to sleep' respectively (Fire just burns yo). They do not cast spells unless someone pays points to get a better glove.
Remaining bonus points collection: 0 points
Done!
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