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Rewards
REWARDS NOW CLOSED
As of November 2020, Rewards are now closed.
To request items for your characters please reference our new system.
REWARD REQUEST FORM
Thank you everyone for partaking in our rewards system. As of November 2020 we will now be using a new system to process ic-rewards. Please make sure to reference that page.We hope to have all the old rewards processed and responded to by the end of November 2020. We will make a post to ensure all rewards have been responded to at the end of the month.
We will leave this page up so people can use it as a reference.
FAQ ABOUT REWARDS
When can I ask for a reward?
At any time during your time in the game so long as you have the points for it!
Do I have to ask for rewards?
Not at all! Keeping track of bonus points and purchasing rewards is 100% optional.
Can we combine points with multiple players for larger rewards?
No. While you may request items that will be given to other people, you can not pool points in order to obtain items.
What happens ICly when my character gets a reward?
If a reward fits, it will be found in the Blessings Basket. If the reward doesn't fit, it will be found nearest to the basket. For anything that can't fit neatly inside of a house or on the front porch of a house, it will be found in as close to the house as possible. Inside the basket itself will be a typed note that reads:
Does my character need to request rewards with their baskets?
Technically, no. Characters are consciously aware that the baskets are connected directly to the rewards system, and it's been suggested that you're more likely to get a reward if you leave gifts for the deer and make a specific request.
However, characters have been known to get items they never asked for as well.
How do these points work for bulk-item requesting?
We're not going to monitor rewards strictly. If you want a closet full of clothing and the average asking cost for clothes is 10, you can safely assume that somewhere around 50-100 regular points will do the job. Be fair in your requests and we'll be fair right back!
What are these add-ons and how do they work?
You can select add-ons to enhance the items you request or make specific requests.
Please use proper estimation when figuring your add-ons. We provided a general point system to give you an idea of how things generally add up. If you're requesting an ultra-powerful, multi-faceted weapon then it will likely require more add-on points than we have listed. As always, if we feel your asking price is too low, we will ask for adjustments. Thank you!
Elemental Magic Add Ons: This can bring a quality of elemental magic to your item such as ice-shoes or a bottomless bag.
Technological Add Ons: This usually applies to technology that cannot be found in our world.
Spiritual Add On: This is for items that are specifically tailored to, in some way, interact with the spirit world (ghosts, the undead, etc)
Canon Add On: You may only request a canon item from your own character's canon. If the item does not belong to your character but is from the same canon, you will have to fill out the suitability section on the form to explain why your character would have the weapon, what connection they may have to it, or if they can even use it if it's powerful.
You may request a sort of "knock-off" item that comes from a different canon than your character's. If it's powerful in any way, it has to be greatly warped as your character technically should not be in possession of it. In other words, if you wanted to request Harry Potter's invisibility cloak, it may very well come to you, but it will have splotches where you can still see your body through it, and it might be called the "Not Completely Visible Bathrobe" instead.
If the canon item is also technologically or magically advanced, you still must add those add-ons. Otherwise you might just get a light saber that doesn't work.
Dream Add On: Dream add ons are more expensive since dream-altered items are usually stronger than anything else you can get your hands on. This is a dream realm meaning that dream physics are dominate here. An example of this would be "A gun that can harm monsters in game" - except generally more specific.
Dream add ons will also allow characters to navigate the dreamworld of Deerington better. For example, if you got goggles that picks up on heat, has night vision, you could update it to have a vision that allows you to see the Unmasked side of Deerington. You will need to be particularly specific about dream add ons so we can properly assure that people are using them responsibly.
When you are requesting an add on, please clarify how the add-on will impact the item.
What if the reward I want isn't listed in the spreadsheet?
No problem! We trust our players to handle their rewards responsibly. You can request whatever items you like (within reason) and make the appropriate estimation of how much it would cost. If the mods feel as though you're lowballing the price, we will communicate as much with you and work on finding out a fair price!
If you are asking for a unique item, please be as thorough and detailed as possible in your request! Provide ample explanation as to how the unique item may work in the game, if it needs any warping, and how it may be suitable for your character. This will allow mods to have a point of reference if you ever ask about the item's response to game events in the future as well as clearly illustrate that you understand how our rewards calculations operate.
A good example of a detailed request for a uniquely requested reward can be seen here.
Why must I provide the reason a character is suitable for an item?
This is to ensure some level of fairness and rationale within the game. Although Deerington is a dreamscape, characters are not automatically gifted powers and abilities just because reality is no longer reliable. It wouldn't make sense for a regular human character from a regular earth world to be capable of using and owning some mythical, intensely powerful artifact that they may or may not have ever heard of. While we are open to characters exploring fun options, many characters will have opportunities to gain fun, unique, and powerful objects they can use in the game through game events and raffles.
If you are requesting an item from your own canon, no suitability is required if the item belongs to the character already or comes into their possession through some means during the canon.
GAME REWARDS
Personalized Horrors
You can buy one Personal Horror per month.
Personalized Horrors are unsettling prompts that the mod team will create for your character. When requesting a Personal Horror, you may opt out of certain experiences (ie; body horror, cannibalism, whatever triggers or disinterests you may have). These Personal Horrors will mostly be random, and can range anywhere from a haunting in your character's bathroom to a character being invisible or other sort of strange scenarios.
These Personal Horrors will not be as involved as the main monthly events and will be open for you to interpret in a way that is fun for you. You can chose to thread out these things with others or play out the aftermath or maybe you just want to make a simple DeerFeed post with it.
All Personal Horrors will either last a certain amount of time (ex: a week spent as a lobster) or can only be concluded when a certain condition has been met (ex: using holy water to exercise the demon out of a possessed character).
If you ever have any questions about a Personal Horror, feel free to ask!
Surprise Grants
You can buy one Surprise Grant every other month.
A Surprise Grant will be a randomized reward specifically selected by the mod team. This reward will often be an item of some sort for a character to be able to use in the game setting. The item could be anything from a unique potion to a weapon.
The surprise grants are more expensive since some of the grants can be particularly powerful items. There is also an IC reason as the more active a character is around Deerington, the more easily Sodder will be able to pick up on their existence and the more easily she will be able to make her deliveries. This is the most vague explanation we can give for the inner mechanics of how this system works without giving away entire plot details.
Passes
Passes need to be used responsibly! If we feel the system is being abused, we will talk to the players accordingly.
When you obtain a pass, you do not need to use it the month you have obtained it! You will have the pass available to be used at any time. When you finally use the pass, just link to our acceptance of this reward for your check-in.
Even if you use a pass, you still must check-in for AC and provide the evidence that we are using your pass reward. You can buy an unlimited amount of pass rewards, but each pass reward has a one-time only use.
Game-Specific Items
Game specific items are items that we have created to fit the game's overall environment. We will be adding to this list as we think of various goodies characters can obtain through rewards.

Stabilizing Gem
This is probably one of the most valuable items your character can acquire in game, but it is difficult to obtain. Not only does it cost 1,000 points, but it demands that your character go through a bit of a process to obtain it. But first: what is it? That's a good question. A stabilizing gem helps characters with powers restore some regularity to their warped power- but not all. Enough for a character to be able to depend reliably on their gifts once more as they used to. They still won't be able to leave the town though. For characters without powers? This rock will help you through psychological horror situations. It won't help completely, but you'll find it easier to deal with hallucinations and other psychological-based horrors when you're clutching this gem. You will be able to center yourself quicker and focus sharper.Now how to get it. First you cough up the 100 points. Then your character will encounter a white raven sitting on top of your Blessings Basket. This raven will seem extremely intelligent, watching your character and being perfectly calm even as your character approaches. It'll hop off the basket after a while and caw a word that sounds very much like 'gift'. It will follow your character around and hop at your character until your character picks it up. It'll settle down then, and after a second of staring some more at your character, it will gently touch its beak to the center of their forehead.
That's when the pain starts. It'll be a violent, skull-crunching pain. The raven vanish like smoke between your character's fingers. The pain will radiate all the way down the spine and into the shoulders and the rest of their body, ultimately bringing them to their knees. It will feel like the entire world is crushing down against them. Then the ripping feeling will start. It'll feel the front of your character's forehead is literally splitting open, but from what? When your character finally touches the center of their forehead where the raven had touched, they will find it incredibly hard. Some deep-rooted, inexplicable urge will seize your character and they will dig their fingers into their own forehead. Only that's just what it will feel like- your character will not literally be doing this, though it will feel exactly as if they were.
Then they'll feel the smooth shape of something. Pulling it out will be a miserable endeavor, the pain getting much worse, but the moment your character dislodges the stone from their forehead, the pain will vanish as quickly as the raven had. Then in their hand will be a unique, perfect looking stone that feels warm to the touch, and even pulsing. Their forehead will be completely fine, but boy, they sure won't forget that pain soon. While there may be no explanation with the gem, the character will automatically feel protective of it and like they should keep it close. They must be touching the stone directly in order to use their abilities more regularly again or to calm themselves down.
Stones can break, but trust me, no one wants that. If your character's stone breaks, so does that character. Literally. They will shattered into rock-edged shards. Thankfully it's pretty hard to break these stones. If your character's stone is broken, they can always get a new one. But they may only get three stones max.
Drachma
Drachma were introduced during the July 2019 event.You have multiple ways to earn powered drachma in the game. The first option is to achieve them as originally inteded through a visit to the Great Sleep.
The second option is to wait for certain events to pop up that may offer drachma as rewards.
The third option is to use your bonus points to purchase drachma. You can purchase both plain drachma and powered drachma. It costs two drachma to access Valves for Sodder's Heart.
A single plain drachma costs 300 reward points.
A single powered drachma costs 500 reward points.
If you already have a single plain drachma that you would like to update to a powered drachma, you can pay 200 reward points to do so!

Story Clues
Story Clues have been established in order to replace the Location Unlocks that we recently removed from the game. It will cost 1500 bonus points for one Story Clue. Story Clues are exactly what they sound like: clues about the story of Deerington! While Valves pertain exclusively to experiences of Sodder herself or the Lab, Story Clues can provide characters valuable information about various elements in the game.Story Clues will contain short but important information. They might come in the form of riddles or blunt statements, or maybe they are news paper articles or hints at things that have happened.
Story Clues may appear to characters any variety of ways and they may be supplied to characters by different NPCs of the game. Most of them will come from Sodder, but many may come from the Dog Keeper, the Mayor, or even Mother Superior! Who knows. It's a big kitchen and there's a whole lot of cooks working inside of it. The clues are not all necessarily given "intentionally" by these characters. Sometimes Story Clues might even just be evidence of things that have happened in Deerington in the past as well or things that might happen in the future.

Antidote
Antidote cost 500 points and can be used to cure monster transformations in game. They can also be used to temporarily take away people's abilities who have them in general. This is a nullifying elixir meant specifically to strip people of abilities and oddities.These bottles are full of what seems to be squid ink. It certainly has the same smell, taste, and consistency of it to those who are familiar with the flavor. There is no expiration for the antidote and it may be available in future events. To use this antidote you can either choose to swallow it or, if someone is not in the right state of mind to be consuming the antidote willingly, it can be administered through a syringe and needle. This antidote will wipe out any abilities (temporarily or permanently) along with any sickness in the host's body. It does seem to have a side effect of muscle aches long after it has been administered, but don't worry, that goes away eventually.
Antidotes may sometimes be given away for free during game events.
Logan | Earth 616
Re: Logan | Earth 616
Standard Rewards:
➟ Basic Tool Box (70 pts)
    + [Set of screwdrivers, claw hammer, pliers, crescent wrench, flashlight, hacksaw, rope]
Survival Rewards:
➟ Gränsfors Large Splitting Axe (60 pts)
➟ Antler Handle Bowie Knife (40 pts)
➟ Switch Blade (40 pts)
Suitability for Reward: He’s a handyman type of guy apt to do some homesteading, especially now that he’s settling into a lesser kept property here in Deerington, and he’d be a lot less cranky about it if he had some tools. Based the price of the tool box on 10pts per item. Happy to adjust if necessary. He’s also got a history of mentoring people in combat, so I’d like to give him a couple of small knives he might use in teaching someone how to protect themselves.
Remaining bonus points collection: 170 points
Re: Logan | Earth 616
They may arrive at any time.
Please let us know if you have any further questions or concerns.
Oct Reward Request
Other:
➟ 75 Chevy C-10 (300 Points)
Suitability for Reward: Canonically, he's owned any number of vehicles. Namely motorcycles, a restored Maserati and a string of trucks of various makes and models. A truck would probably best suit his current Deerington lifestyle.
Remaining bonus points collection: 1241
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
Logan's Wildlife Log
Logan's Wildlife Log: Spring 2020 Discoveries
Flora
➟ Heart Vine: 30 pts (plants 20pts + magic 10pts)
A black stemmed crawling shrub with pale green heart shaped leaves. Though it only grows for a short season in the spring around the shores of Lake Tomie, the leaves emit a floral smelling oil that if left on a person or object may induce feelings of sympathy, protectiveness and possessiveness in those who catch the scent. Duration of symptoms varies with intensity of exposure to leaf secretions. Light exposure effects lift within 2 to 4 hours. Heavy exposure may last as long as 8 hours.
➟ Mirror Mushroom: 30 pts (plants 20pts + magic 10pts)
This dull grey mushroom grows in the shadow of gravestones. Small and stout, they tend to grow in pairs. The surface of which can be easily mistaken for a coin in the grass. At maturity the exterior skin of the mushroom cap produces a thick silvery jelly that is found to induce psychological effects when consumed. If consumed raw, high dosage effects begin within 30 to 60 minutes and last as long as 24 hours. Early effects include dizziness and minor stomach pain. Psychological distortion takes hold instantly upon first social contact after consumption. Seeing themselves reflected in another's eyes, the effected will experience a warping of their own self-image until it mirrors the perception of the other party. The effected may feel as though their physical, mental and emotional self-image is shaped and controlled by the perception of this other person. Whether these symptoms are hallucinations or actual physiological changes to the effected party remains unknown. If steeped into a tea, the effects of consuming this mushroom come on without stomach pain, occur much more mildly and dissipate within 6 to 8 hours. The milder the dose the less drastic the shift in a user's self-image, resulting in little more than a brief but clear understanding of how someone else perceives you with no transformation of your own self-image. Effects of excessive dosage and prolonged use are unknown.
Fauna
➟ Echo Bird: 300 pts (animals 200pts + magic 100pts)
This species of small blue bird resembles a mid-sized Grosbeak Finch. Males are sky-blue with a white crest on the head. Females mostly grey with blue wingbars. Egg colour, size, and clutch size unknown. Rarity in the fall and winter suggests they migrate or hibernate and return in the spring where they can be found in the more densely wooded areas around Deerington. Easily identified by their preternatural ability to mimic human voices and echo the things they've heard spoken aloud. Whether the Echo Bird does this for its own amusement or some evolutionary purpose remains unknown.
Suitability for Reward: First go at this! Let me know if anything needs adjusted. I based all the costs off the base level for plants and animals in the rewards spreadsheet + the additional cost of magicing them up. Hope that suits!
Remaining bonus points collection: 2433 points
Re: Logan's Wildlife Log
They may arrive at any time.
Please let us know if you have any further questions or concerns.
Logan's Wildlife Log
Logan's Wildlife Log: Summer 2020 Discoveries
Flora
➟ Bitch Thistle : 30 pts (plants 20pts + magic 10pts)
This bold purple nettle plant blooms in June but hides well in the brush and long grasses of the surrounding valleys and farmland. Not only is it incredibly prickly but the sharp barbed spines of this aggressive plant lodge in the skin and clothing and rendering the sufferer uncharacteristically irritable. Outright bitchy even. This mood shift tends to last a few hours after even after you’ve located and removed every last prick.
Fauna
➟ Glutton Fish : 300 pts (animals 200pts + magic 100pts)
Small whitefish that school in the shallow waters of Lake Tomie most of June. Resembling Perch both in appearance and taste, they never come out of the lake at more than about 5” long. However, these hungry little fish will eat almost anything and grow at an incredible rate. In captivity they are able to consume up to 2lbs of food a day and reach sizes of 18” within 3 days. Largest on record, 22”.
➟ Moon Flies : 300 pts (animals 200pts + magic 100pts)
.Small luminescent bugs found around Lake Tomie at night. Easily confused for fireflies except they bite. The bite seems harmless albeit briefly itchy. For as long as the welt lasts you’ll talk in your sleep. Your sleeping self is highly suggestible to conversation and incapable of lying.
TOTAL: 630
Remaining bonus points collection: 2709 points
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
Logan's Wildlife Log
Logan's Wildlife Log: Fall 2020 Discoveries
Flora
➟ Pack Rat Acorns: 15 pts (Consumable 10pts + magic 5pts)
These green acorns look a lot like their oak tree counterparts but store some in a dark place and check them next season to find they've transformed into a variety of foods that definitely don't grow on trees but might help you through the winter.
➟ Disserviceberries: 15 pts (Consumable 10pts + magic 5pts)
What look like serviceberries prior to maturity continue to grow darker and riper well into the fall until they're almost black and roughly the size of a marble. Growing in clusters of 4-6 birds and other wildlife seem to avoid them. Consume immature and they merely taste like bitter, unripe fruit, with small gritty seeds. At maturity in fall they're very juicy and taste like licorice and consuming them causes a persons tongue and breath to turn black whenever they speak a lie. To others the sweet scent of those lies is noticable and may evoke feelings of suspicion.
Fauna
➟ Burrowing Rabbits: 300 pts (animals 200pts + magic 100pts)
These ghostly little rabbits are smaller than the common rabbits of the area. They're also much quicker and seem to have turned white too early in the season. If you're a good runner you might be able to chase one fast enough and far enough that you'll see it disappear down it's burrow but you'll never catch it. Reach into the animal's burrow and you'll only pull out a item you already own. Something from your home-world and never anything larger than pocket-sized.
TOTAL COST: 330
REMAINING POINTS: 3201
Re: Logan's Wildlife Log
They may arrive at any time.
Please let us know if you have any further questions or concerns.
Sept Rewards Request
(REMAINING POINTS AFTER FALL WILDLIFE LOG COST: 3201)
➟Transportation -Motorcycle: 100pts
1952 596cc Norton Big 4 in War Division Olive Drab
➟Personal Horror: 900pts
TOTAL COST: 1000
Remaining bonus points collection: 2531
(REMAINING POINTS AFTER FALL WILDLIFE LOG COST: 2201)
Re: Sept Rewards Request
They may arrive at any time.
Please let us know if you have any further questions or concerns.
no subject
A Personal Horror Has Occurred
One day, Logan will notice the scent of a foul cigar. The stranger does not try to hide his approach, does not try to disguise himself. He seems to come out of no where, right up to Logan's door, and will knock and ask for Logan directly. He will continue to do so until Logan himself acknowledges him.
"You stole my life, boy," the man says, "And I want you to give it back."
The man will stub his cigar out and leave. Calling or chasing after him won't do anyone any good, since he will just turn to fog. For a while, it seems like the man has left for good and was maybe just an abstract illusion. Only he shows up again and again and becomes progressively more insistent and aggressive about Logan "stealing his life."
The man will start to describe the various ways in which Logan "stole his identity." He will tell Logan about specific memories that only Logan himself would know, things Logan hasn't told other people. The man might start talking to close CR of Logan as well, trying to convince them all that Logan is a liar and a thief.
But it's not just idle threats. Logan will gradually begin to feel increasingly paranoid and confused. He will start to doubt his own life, wonder if maybe he really did steal this guy's life. Are Logan's memories really his own? Did he just pick them up along the way from this stranger? No matter what close CR try to tell him, Logan will genuinely begin to feel convinced that the guy might be telling the truth. It will make Logan's sense of memory and his own life start to feel confusing and perplexing. He'll be filled with self-doubt of his own experiences, even recent experiences in Deerington. The more doubtful he becomes of himself, the less the stranger will appear physically.
Yet proof will continue to show up. Maybe Logan comes back home to words of "GIVE ME BACK MY LIFE" written all over his walls or a threatening letter left on his doorstep. Maybe his car tires have been slashed or threatening messages left to his close CR. Even though the stranger isn't making as many appearances as he used to, Logan will no doubt feel the stranger watching him and waiting. He may see him out of the corner of his eye, may smell the lingering traces of his cigar smoke.
Logan will have to grapple with his own self-doubt and work tirelessly at resolving the uncertainty of his own existence. He can find solace in talking out his life and doubts with other people. The stranger is technically immortal and attacking him will do no good ever. Logan will have to reclaim his own history after going through the paranoia and verbally affirm himself and actually believe it in order to vanquish the man for good.
But if he should fail...He might just wind up believing he has become the stranger. That he really is the stranger, threats and ill-intended mannerisms and all. This could distort his personality, make him cruel to others, make him threaten and stalk others, and terrorize people mentally. Logan experiencing an in-game death would cure him of this specific curse if it got that far - otherwise, he would be lost to the new persona.
You can determine whatever the stranger may specifically say to Logan - you do not need to stick to the exact phrases we have provided. You can also decide on a name for the NPC if you like, or leave him nameless, and you can choose how "extreme"/violent the stranger's threats become. You can also choose what kind of mannerisms/general disposition the person has overall - though the idea is that it will be similar enough to Logan.
If you have any questions regarding this, please reply to this comment for clarification!
Oct Rewards Request
Rewards:
4 x powered drachma = 2000pts
Remaining bonus points collection: 201 points
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.