Sodder (
sodder) wrote in
deeringtonpost2018-07-13 06:58 pm
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Rewards
REWARDS NOW CLOSED
As of November 2020, Rewards are now closed.
To request items for your characters please reference our new system.
REWARD REQUEST FORM
Thank you everyone for partaking in our rewards system. As of November 2020 we will now be using a new system to process ic-rewards. Please make sure to reference that page.We hope to have all the old rewards processed and responded to by the end of November 2020. We will make a post to ensure all rewards have been responded to at the end of the month.
We will leave this page up so people can use it as a reference.
FAQ ABOUT REWARDS
When can I ask for a reward?
At any time during your time in the game so long as you have the points for it!
Do I have to ask for rewards?
Not at all! Keeping track of bonus points and purchasing rewards is 100% optional.
Can we combine points with multiple players for larger rewards?
No. While you may request items that will be given to other people, you can not pool points in order to obtain items.
What happens ICly when my character gets a reward?
If a reward fits, it will be found in the Blessings Basket. If the reward doesn't fit, it will be found nearest to the basket. For anything that can't fit neatly inside of a house or on the front porch of a house, it will be found in as close to the house as possible. Inside the basket itself will be a typed note that reads:
Does my character need to request rewards with their baskets?
Technically, no. Characters are consciously aware that the baskets are connected directly to the rewards system, and it's been suggested that you're more likely to get a reward if you leave gifts for the deer and make a specific request.
However, characters have been known to get items they never asked for as well.
How do these points work for bulk-item requesting?
We're not going to monitor rewards strictly. If you want a closet full of clothing and the average asking cost for clothes is 10, you can safely assume that somewhere around 50-100 regular points will do the job. Be fair in your requests and we'll be fair right back!
What are these add-ons and how do they work?
You can select add-ons to enhance the items you request or make specific requests.
Please use proper estimation when figuring your add-ons. We provided a general point system to give you an idea of how things generally add up. If you're requesting an ultra-powerful, multi-faceted weapon then it will likely require more add-on points than we have listed. As always, if we feel your asking price is too low, we will ask for adjustments. Thank you!
Elemental Magic Add Ons: This can bring a quality of elemental magic to your item such as ice-shoes or a bottomless bag.
Technological Add Ons: This usually applies to technology that cannot be found in our world.
Spiritual Add On: This is for items that are specifically tailored to, in some way, interact with the spirit world (ghosts, the undead, etc)
Canon Add On: You may only request a canon item from your own character's canon. If the item does not belong to your character but is from the same canon, you will have to fill out the suitability section on the form to explain why your character would have the weapon, what connection they may have to it, or if they can even use it if it's powerful.
You may request a sort of "knock-off" item that comes from a different canon than your character's. If it's powerful in any way, it has to be greatly warped as your character technically should not be in possession of it. In other words, if you wanted to request Harry Potter's invisibility cloak, it may very well come to you, but it will have splotches where you can still see your body through it, and it might be called the "Not Completely Visible Bathrobe" instead.
If the canon item is also technologically or magically advanced, you still must add those add-ons. Otherwise you might just get a light saber that doesn't work.
Dream Add On: Dream add ons are more expensive since dream-altered items are usually stronger than anything else you can get your hands on. This is a dream realm meaning that dream physics are dominate here. An example of this would be "A gun that can harm monsters in game" - except generally more specific.
Dream add ons will also allow characters to navigate the dreamworld of Deerington better. For example, if you got goggles that picks up on heat, has night vision, you could update it to have a vision that allows you to see the Unmasked side of Deerington. You will need to be particularly specific about dream add ons so we can properly assure that people are using them responsibly.
When you are requesting an add on, please clarify how the add-on will impact the item.
What if the reward I want isn't listed in the spreadsheet?
No problem! We trust our players to handle their rewards responsibly. You can request whatever items you like (within reason) and make the appropriate estimation of how much it would cost. If the mods feel as though you're lowballing the price, we will communicate as much with you and work on finding out a fair price!
If you are asking for a unique item, please be as thorough and detailed as possible in your request! Provide ample explanation as to how the unique item may work in the game, if it needs any warping, and how it may be suitable for your character. This will allow mods to have a point of reference if you ever ask about the item's response to game events in the future as well as clearly illustrate that you understand how our rewards calculations operate.
A good example of a detailed request for a uniquely requested reward can be seen here.
Why must I provide the reason a character is suitable for an item?
This is to ensure some level of fairness and rationale within the game. Although Deerington is a dreamscape, characters are not automatically gifted powers and abilities just because reality is no longer reliable. It wouldn't make sense for a regular human character from a regular earth world to be capable of using and owning some mythical, intensely powerful artifact that they may or may not have ever heard of. While we are open to characters exploring fun options, many characters will have opportunities to gain fun, unique, and powerful objects they can use in the game through game events and raffles.
If you are requesting an item from your own canon, no suitability is required if the item belongs to the character already or comes into their possession through some means during the canon.
GAME REWARDS
Personalized Horrors
You can buy one Personal Horror per month.
Personalized Horrors are unsettling prompts that the mod team will create for your character. When requesting a Personal Horror, you may opt out of certain experiences (ie; body horror, cannibalism, whatever triggers or disinterests you may have). These Personal Horrors will mostly be random, and can range anywhere from a haunting in your character's bathroom to a character being invisible or other sort of strange scenarios.
These Personal Horrors will not be as involved as the main monthly events and will be open for you to interpret in a way that is fun for you. You can chose to thread out these things with others or play out the aftermath or maybe you just want to make a simple DeerFeed post with it.
All Personal Horrors will either last a certain amount of time (ex: a week spent as a lobster) or can only be concluded when a certain condition has been met (ex: using holy water to exercise the demon out of a possessed character).
If you ever have any questions about a Personal Horror, feel free to ask!
Surprise Grants
You can buy one Surprise Grant every other month.
A Surprise Grant will be a randomized reward specifically selected by the mod team. This reward will often be an item of some sort for a character to be able to use in the game setting. The item could be anything from a unique potion to a weapon.
The surprise grants are more expensive since some of the grants can be particularly powerful items. There is also an IC reason as the more active a character is around Deerington, the more easily Sodder will be able to pick up on their existence and the more easily she will be able to make her deliveries. This is the most vague explanation we can give for the inner mechanics of how this system works without giving away entire plot details.
Passes
Passes need to be used responsibly! If we feel the system is being abused, we will talk to the players accordingly.
When you obtain a pass, you do not need to use it the month you have obtained it! You will have the pass available to be used at any time. When you finally use the pass, just link to our acceptance of this reward for your check-in.
Even if you use a pass, you still must check-in for AC and provide the evidence that we are using your pass reward. You can buy an unlimited amount of pass rewards, but each pass reward has a one-time only use.
Game-Specific Items
Game specific items are items that we have created to fit the game's overall environment. We will be adding to this list as we think of various goodies characters can obtain through rewards.

Stabilizing Gem
This is probably one of the most valuable items your character can acquire in game, but it is difficult to obtain. Not only does it cost 1,000 points, but it demands that your character go through a bit of a process to obtain it. But first: what is it? That's a good question. A stabilizing gem helps characters with powers restore some regularity to their warped power- but not all. Enough for a character to be able to depend reliably on their gifts once more as they used to. They still won't be able to leave the town though. For characters without powers? This rock will help you through psychological horror situations. It won't help completely, but you'll find it easier to deal with hallucinations and other psychological-based horrors when you're clutching this gem. You will be able to center yourself quicker and focus sharper.Now how to get it. First you cough up the 100 points. Then your character will encounter a white raven sitting on top of your Blessings Basket. This raven will seem extremely intelligent, watching your character and being perfectly calm even as your character approaches. It'll hop off the basket after a while and caw a word that sounds very much like 'gift'. It will follow your character around and hop at your character until your character picks it up. It'll settle down then, and after a second of staring some more at your character, it will gently touch its beak to the center of their forehead.
That's when the pain starts. It'll be a violent, skull-crunching pain. The raven vanish like smoke between your character's fingers. The pain will radiate all the way down the spine and into the shoulders and the rest of their body, ultimately bringing them to their knees. It will feel like the entire world is crushing down against them. Then the ripping feeling will start. It'll feel the front of your character's forehead is literally splitting open, but from what? When your character finally touches the center of their forehead where the raven had touched, they will find it incredibly hard. Some deep-rooted, inexplicable urge will seize your character and they will dig their fingers into their own forehead. Only that's just what it will feel like- your character will not literally be doing this, though it will feel exactly as if they were.
Then they'll feel the smooth shape of something. Pulling it out will be a miserable endeavor, the pain getting much worse, but the moment your character dislodges the stone from their forehead, the pain will vanish as quickly as the raven had. Then in their hand will be a unique, perfect looking stone that feels warm to the touch, and even pulsing. Their forehead will be completely fine, but boy, they sure won't forget that pain soon. While there may be no explanation with the gem, the character will automatically feel protective of it and like they should keep it close. They must be touching the stone directly in order to use their abilities more regularly again or to calm themselves down.
Stones can break, but trust me, no one wants that. If your character's stone breaks, so does that character. Literally. They will shattered into rock-edged shards. Thankfully it's pretty hard to break these stones. If your character's stone is broken, they can always get a new one. But they may only get three stones max.
Drachma
Drachma were introduced during the July 2019 event.You have multiple ways to earn powered drachma in the game. The first option is to achieve them as originally inteded through a visit to the Great Sleep.
The second option is to wait for certain events to pop up that may offer drachma as rewards.
The third option is to use your bonus points to purchase drachma. You can purchase both plain drachma and powered drachma. It costs two drachma to access Valves for Sodder's Heart.
A single plain drachma costs 300 reward points.
A single powered drachma costs 500 reward points.
If you already have a single plain drachma that you would like to update to a powered drachma, you can pay 200 reward points to do so!

Story Clues
Story Clues have been established in order to replace the Location Unlocks that we recently removed from the game. It will cost 1500 bonus points for one Story Clue. Story Clues are exactly what they sound like: clues about the story of Deerington! While Valves pertain exclusively to experiences of Sodder herself or the Lab, Story Clues can provide characters valuable information about various elements in the game.Story Clues will contain short but important information. They might come in the form of riddles or blunt statements, or maybe they are news paper articles or hints at things that have happened.
Story Clues may appear to characters any variety of ways and they may be supplied to characters by different NPCs of the game. Most of them will come from Sodder, but many may come from the Dog Keeper, the Mayor, or even Mother Superior! Who knows. It's a big kitchen and there's a whole lot of cooks working inside of it. The clues are not all necessarily given "intentionally" by these characters. Sometimes Story Clues might even just be evidence of things that have happened in Deerington in the past as well or things that might happen in the future.

Antidote
Antidote cost 500 points and can be used to cure monster transformations in game. They can also be used to temporarily take away people's abilities who have them in general. This is a nullifying elixir meant specifically to strip people of abilities and oddities.These bottles are full of what seems to be squid ink. It certainly has the same smell, taste, and consistency of it to those who are familiar with the flavor. There is no expiration for the antidote and it may be available in future events. To use this antidote you can either choose to swallow it or, if someone is not in the right state of mind to be consuming the antidote willingly, it can be administered through a syringe and needle. This antidote will wipe out any abilities (temporarily or permanently) along with any sickness in the host's body. It does seem to have a side effect of muscle aches long after it has been administered, but don't worry, that goes away eventually.
Antidotes may sometimes be given away for free during game events.

no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
We'll return with your story clue ASAP.
no subject
FINDING CLUES WITH YOU!
The Rubik's Cube doesn't seem special at a glance. It looks like your ordinary, plastic manufactured cube, and it seems like it had been pretty badly messed up. Someone hadn't been able to figure the cube out, and maybe Sodder just wanted Peter to help her out? After all, he seemed perfectly smart! Surely a Rubik's Cube wouldn't pose much of an intellectual challenge to Peter Parker? And truly, it shouldn't. It isn't an overwhelmingly challenging cube. It had the usual six basic sides with the six basic colors: white, red, blue, orange, green, and yellow. Easy peasy, lemon-squeezy!
Only the first time Peter gets an entire section the same color, he will realize immediately that this is not an ordinary cube at all. Each time a color is lined up perfectly on one face of a cube, it will temporarily transport the puzzle solver to a different location, showing them something familiar, and yet...
Red Side: You will be transported to the streets of Deerington as they appear during the month of October. The streets run red with blood, the moon immortal and red in the sky, and all around you the monsters of Deerington shriek. This is the Nightmare, and it is as merciless as it is horrifying. Standing near you is the one and only Mother Superior. Somewhat a clock booms as it chimes midnight, and Mother Superior looks straight at you. She begins to walk towards you, but just before either of you can make contact, the world is spilling away and you're back in your room. The red side of the cube leaves blood stains on your palms after you have visited it.
Blue Side: You will be transported to a cold, crumbling Deerington as some people might have remembered from a long time ago. The town looks vacant, destitute. There's more Wastes than usual crawling around, poking under bricks and trying to find any salvation among the ruins. The skies are dull and gray, and you can't see so much as a flower. You may recognize where you are: you're in front of the Mayor's House. Only it doesn't look like it typically does. It's in ruin as much as the rest of the town, and sitting on the front stoop is the Mayor himself. Only he doesn't look like the haunting creature from his original message to Deerington. He just looks like an exhausted man with hands covered in black ink. He looks up at you, and he looks even more exhausted, and finally asks, "So? Have you come to kill me then?" You don't have time to answer. The Unmasked Deerington crumbles away, and you're left where you originally were. The blue side of the cube leaves ink stains on your hands after you have visited it.
Orange Side: This side takes you straight into the Great Sleep. Although it doesn't look the same as it typically does. There's the same barren desert wastelands with howling sandstorms and massive worms. Only in the Great Sleep all of the paths, dark and light, have woven together and they stretch out across the sky looking like a great set of antlers. When you turn to look behind you, you'll see that every single Sleeper who has ever been, ever is, and ever will be is standing behind you, all colored gray, motionless, staring up at the antlers of light. The world is silent here, the Great Sleep crackling with its enormous power. "What came first?" a voice asks, "The dream or the dreamer?" When you turn to look, there's a dark shape of a girl hovering in the sky in the center of all the woven paths. You can't see anything distinct about her except wrappings around her arms, legs, and face. The world fades away quickly. The orange side of the cube leaves your hands covered in golden dust.
Green Side: The green side takes you somewhere new and unfamiliar. It's an enormous woods with trees taller than any you've ever seen before. Wild flowers and exotic vines curl around the bases of the dense forest, and you can smell a spongy, damp wetness that fills the air. You can feel creatures moving around you, and there's something familiar about this area but not quite. Laying near you is a maybe-familiar white deer. The creature has been seen once before, but has kept itself out of Deerington affairs for quite some time. You can see why: it exudes peace and calm. Where is this place? It certainly is not the National Park or even the mountains. No, this place seems much more magical and wild than all of that. You almost feel like you've been here before, but not like this. Not quite like this. The world fades around you. The green side of the cube leaves your hands covered in dirt and mud.
Yellow Side: The yellow side nearly blinds you when you first solve it. There's a bright flash of yellow and then you're in...Deerington! Only...It seems untouched by Sleepers. It truly looks like a normal, cozy little town. The Townsfolk are no where to be seen, and instead, normal people walk about in regular 50s attire. No one's hair is abnormally perfect and no one is wearing odd, coordinating outfits. The cars look normal, the sky looks normal. Everything seems normal. Except for the woman you're standing next to. Ramona Derwin. She's dressed in far different clothes than the people around her, standing tall at six foot something, her face stern. The citizens seem to be wary about walking near her. "They don't even know what's about to happen to all of them," Ramona says softly, "They have no idea. And what am I supposed to do? I can only do so much."
She looks then at you, her brows pinched together, a bit of panic growing in her eyes. "I told her I'd try to keep the town safe. But I don't know how to keep both her and the town safe. What if I am to make a sacrifice?" Her mouth clenches shut then, and she takes a deep breath. "What would you pick? The one child who's like a daughter to you or an entire town, an entire universe?" There was no right decision. Blink and Ramona's become the shape of a familiar deer. She kicks away from her position on the sidewalk, and just as the image fades, you begin to hear distant screams. The yellow side leaves nothing on your palms.
White Side: Lastly is the white side, and perhaps the most unusual. This side brings you to a place some may know, some may not. A field of gray, whispering grass softer than silk, and unusual tree made out of onyx. Next to you is a strange creature that isn't fully deer and yet not quite human. It moves slowly, moving past you, and it glances at you to follow it. This is the only side where you may walk around, and the creature leads you over gnarled onyx roots, and over the fields of gray grass. It stops, looking ahead, and you turn to look with it. You're outside of Deerington. But not from Mount Rheum or above the town. It actually looks like you're atop of a hill that's neighboring Deerington, outside of the town's limits where no one has been able to go before. All around stretches the gray grass, and then there's just Deerington in the middle of it. Deerington as you know it. You might even be able to see some of the strangeness of the Sleeper's homes from the hill. And all around the town looks to be a giant soap bubble, glistening and transparent, and you realize maybe, just maybe, that's what was keeping everyone from leaving the town in the first place.
Before you can explore further, the image pops away from you. The white side leaves your hands slick and slippery, like you had picked up some sort of soap.
These visions can appear to anyone who solves the Rubik's Cube themselves - but it can only appear to someone who actually solved the sides. The Rubik's Cube seems aware of whether someone just gave the cube to you pre-solved or not. Anyone can solve the cube and see the visions. The visions can be seen multiple times, but you must mix the cube back up and re-solve it in order to see them again.
If you have further questions about this clue, feel free to ask! You may not get all the answers you're hoping for, however.
no subject
Before I post about it...!!
Is there any repercussions to repeatedly diving into these scenes over and over? Peter will be trying to go into them multiple times in one night, because he's That Guy and wants to perfectly catalog what is said/done/seen so people aren't at risk going into the scenes and getting any unforeseen side effects (... he'll let 'em anyway if they really want to but still).
no subject
no subject
... Just to be petty...
AKA, a more logical question: the characters can't move from their spots, but can they use projectiles on them to hit anything or pull anything towards them? Or hit characters in the scenes?
Can they bring items with them in these scenes as well?
Like, say, cameras?
EDIT QUESTION: Sorry, I didn't expect people'd ask me so many interesting questions, haha! If a character is watching them solve it, do they vanish for a short time? Are still there and alert? Go into a trance? What would a secondary spectating character see while they're gone, if anything at all?
no subject
They could hit characters in the scene but it would not alter the scenes. They can bring items with them to the scenes but they would mostly be ineffective - except for a camera. These scenes can be recorded through Fluids/cameras/etc.
No problem! Sorry it took a while to get back.
You can choose how to interpret that! We see it almost as a "how involved is the character" and maybe if they're particularly involved, they wind up vanishing, or maybe their eyes just become glassy and white. There would definitely be some obvious allusion that they were watching the scene presently.
no subject
Except for this time, every time the White Side is aligned, the vision will remain the exact same...Only now it seems to switch between three different versions depending on when Peter is looking at them.
If he looks at the White Side during the Night the town of Deerington will look vaguely old-world Victorian. He might still be able to recognize certain features of the town, but the roads have been cobbled and the sky is filled with a blood-red moon much like the one seen in October...Only there doesn't seem to be as much of a sense of chaos. People walk about in cloaked outfits, carrying weapons, and Peter may be able to get the attention of some of them.
If he asks what happened to Deerington, he will get a unique response: The people walking about do not have the stiff coldness/discomfort towards Sleepers as a typical townfolk. If anything, they may bow to Peter quickly before addressing him: "Greetings, Sleeper. Deerington you say? Ah...We have not heard this place be called that in hundreds of years...Though we know of the legend...Pthumerians who played with what they did not understand. But alas...They gave us you, did they not?"
They don't seem to have much more to say, instead puzzled by further questions, and eventually, he might get a simple: "You will understand soon. You have not yet been reborn, have you? You will in due time. All Sleepers are. One must awaken from the dream to understand. It will happen. The choice will come and you will all wake up."
If he looks at the White Side during the Morning he will find a world overgrown with flowers and trees much like the Green Side originally showed...Except there is something feral in this world. There are carvings among the trees and a lightness in the air. The town of Deerington is present yet...Like the Night vision, it isn't the same at all. Again, if Peter asks if this is Deerington, he will get a somewhat similar response. He'll notice many of the people walking about are women, and will seem mostly amused by his perplexity.
"Deerington? The name of olde? Sleeper, you must be dreaming again. Wake up, brother. Come back to us. You'll get there soon."
If Peter looks at the White side either during Sunset or Sunrise he will be brought to the closest looking replica of Deerington, only it will be in a desert-like location and the whole town will look completely abandoned and depleted. He will notice massive, unusual shards of crystals formed out of the sand, and there won't seem to be anyone around.
Except for an ancient-looking man sitting on top of a rusted-out car with blown-out wheels.
"Hey there, boy." He doesn't bother to look at Peter. "It's not as bad as it looks. Deerington? The town took over the whole world. Now it's Deer..." he trails off, a sharp wind picking up and howling over the end of his words.