Sodder (
sodder) wrote in
deeringtonpost2018-07-13 06:58 pm
Entry tags:
Rewards
REWARDS NOW CLOSED
As of November 2020, Rewards are now closed.
To request items for your characters please reference our new system.
REWARD REQUEST FORM
Thank you everyone for partaking in our rewards system. As of November 2020 we will now be using a new system to process ic-rewards. Please make sure to reference that page.We hope to have all the old rewards processed and responded to by the end of November 2020. We will make a post to ensure all rewards have been responded to at the end of the month.
We will leave this page up so people can use it as a reference.
FAQ ABOUT REWARDS
When can I ask for a reward?
At any time during your time in the game so long as you have the points for it!
Do I have to ask for rewards?
Not at all! Keeping track of bonus points and purchasing rewards is 100% optional.
Can we combine points with multiple players for larger rewards?
No. While you may request items that will be given to other people, you can not pool points in order to obtain items.
What happens ICly when my character gets a reward?
If a reward fits, it will be found in the Blessings Basket. If the reward doesn't fit, it will be found nearest to the basket. For anything that can't fit neatly inside of a house or on the front porch of a house, it will be found in as close to the house as possible. Inside the basket itself will be a typed note that reads:
Does my character need to request rewards with their baskets?
Technically, no. Characters are consciously aware that the baskets are connected directly to the rewards system, and it's been suggested that you're more likely to get a reward if you leave gifts for the deer and make a specific request.
However, characters have been known to get items they never asked for as well.
How do these points work for bulk-item requesting?
We're not going to monitor rewards strictly. If you want a closet full of clothing and the average asking cost for clothes is 10, you can safely assume that somewhere around 50-100 regular points will do the job. Be fair in your requests and we'll be fair right back!
What are these add-ons and how do they work?
You can select add-ons to enhance the items you request or make specific requests.
Please use proper estimation when figuring your add-ons. We provided a general point system to give you an idea of how things generally add up. If you're requesting an ultra-powerful, multi-faceted weapon then it will likely require more add-on points than we have listed. As always, if we feel your asking price is too low, we will ask for adjustments. Thank you!
Elemental Magic Add Ons: This can bring a quality of elemental magic to your item such as ice-shoes or a bottomless bag.
Technological Add Ons: This usually applies to technology that cannot be found in our world.
Spiritual Add On: This is for items that are specifically tailored to, in some way, interact with the spirit world (ghosts, the undead, etc)
Canon Add On: You may only request a canon item from your own character's canon. If the item does not belong to your character but is from the same canon, you will have to fill out the suitability section on the form to explain why your character would have the weapon, what connection they may have to it, or if they can even use it if it's powerful.
You may request a sort of "knock-off" item that comes from a different canon than your character's. If it's powerful in any way, it has to be greatly warped as your character technically should not be in possession of it. In other words, if you wanted to request Harry Potter's invisibility cloak, it may very well come to you, but it will have splotches where you can still see your body through it, and it might be called the "Not Completely Visible Bathrobe" instead.
If the canon item is also technologically or magically advanced, you still must add those add-ons. Otherwise you might just get a light saber that doesn't work.
Dream Add On: Dream add ons are more expensive since dream-altered items are usually stronger than anything else you can get your hands on. This is a dream realm meaning that dream physics are dominate here. An example of this would be "A gun that can harm monsters in game" - except generally more specific.
Dream add ons will also allow characters to navigate the dreamworld of Deerington better. For example, if you got goggles that picks up on heat, has night vision, you could update it to have a vision that allows you to see the Unmasked side of Deerington. You will need to be particularly specific about dream add ons so we can properly assure that people are using them responsibly.
When you are requesting an add on, please clarify how the add-on will impact the item.
What if the reward I want isn't listed in the spreadsheet?
No problem! We trust our players to handle their rewards responsibly. You can request whatever items you like (within reason) and make the appropriate estimation of how much it would cost. If the mods feel as though you're lowballing the price, we will communicate as much with you and work on finding out a fair price!
If you are asking for a unique item, please be as thorough and detailed as possible in your request! Provide ample explanation as to how the unique item may work in the game, if it needs any warping, and how it may be suitable for your character. This will allow mods to have a point of reference if you ever ask about the item's response to game events in the future as well as clearly illustrate that you understand how our rewards calculations operate.
A good example of a detailed request for a uniquely requested reward can be seen here.
Why must I provide the reason a character is suitable for an item?
This is to ensure some level of fairness and rationale within the game. Although Deerington is a dreamscape, characters are not automatically gifted powers and abilities just because reality is no longer reliable. It wouldn't make sense for a regular human character from a regular earth world to be capable of using and owning some mythical, intensely powerful artifact that they may or may not have ever heard of. While we are open to characters exploring fun options, many characters will have opportunities to gain fun, unique, and powerful objects they can use in the game through game events and raffles.
If you are requesting an item from your own canon, no suitability is required if the item belongs to the character already or comes into their possession through some means during the canon.
GAME REWARDS
Personalized Horrors
You can buy one Personal Horror per month.
Personalized Horrors are unsettling prompts that the mod team will create for your character. When requesting a Personal Horror, you may opt out of certain experiences (ie; body horror, cannibalism, whatever triggers or disinterests you may have). These Personal Horrors will mostly be random, and can range anywhere from a haunting in your character's bathroom to a character being invisible or other sort of strange scenarios.
These Personal Horrors will not be as involved as the main monthly events and will be open for you to interpret in a way that is fun for you. You can chose to thread out these things with others or play out the aftermath or maybe you just want to make a simple DeerFeed post with it.
All Personal Horrors will either last a certain amount of time (ex: a week spent as a lobster) or can only be concluded when a certain condition has been met (ex: using holy water to exercise the demon out of a possessed character).
If you ever have any questions about a Personal Horror, feel free to ask!
Surprise Grants
You can buy one Surprise Grant every other month.
A Surprise Grant will be a randomized reward specifically selected by the mod team. This reward will often be an item of some sort for a character to be able to use in the game setting. The item could be anything from a unique potion to a weapon.
The surprise grants are more expensive since some of the grants can be particularly powerful items. There is also an IC reason as the more active a character is around Deerington, the more easily Sodder will be able to pick up on their existence and the more easily she will be able to make her deliveries. This is the most vague explanation we can give for the inner mechanics of how this system works without giving away entire plot details.
Passes
Passes need to be used responsibly! If we feel the system is being abused, we will talk to the players accordingly.
When you obtain a pass, you do not need to use it the month you have obtained it! You will have the pass available to be used at any time. When you finally use the pass, just link to our acceptance of this reward for your check-in.
Even if you use a pass, you still must check-in for AC and provide the evidence that we are using your pass reward. You can buy an unlimited amount of pass rewards, but each pass reward has a one-time only use.
Game-Specific Items
Game specific items are items that we have created to fit the game's overall environment. We will be adding to this list as we think of various goodies characters can obtain through rewards.

Stabilizing Gem
This is probably one of the most valuable items your character can acquire in game, but it is difficult to obtain. Not only does it cost 1,000 points, but it demands that your character go through a bit of a process to obtain it. But first: what is it? That's a good question. A stabilizing gem helps characters with powers restore some regularity to their warped power- but not all. Enough for a character to be able to depend reliably on their gifts once more as they used to. They still won't be able to leave the town though. For characters without powers? This rock will help you through psychological horror situations. It won't help completely, but you'll find it easier to deal with hallucinations and other psychological-based horrors when you're clutching this gem. You will be able to center yourself quicker and focus sharper.Now how to get it. First you cough up the 100 points. Then your character will encounter a white raven sitting on top of your Blessings Basket. This raven will seem extremely intelligent, watching your character and being perfectly calm even as your character approaches. It'll hop off the basket after a while and caw a word that sounds very much like 'gift'. It will follow your character around and hop at your character until your character picks it up. It'll settle down then, and after a second of staring some more at your character, it will gently touch its beak to the center of their forehead.
That's when the pain starts. It'll be a violent, skull-crunching pain. The raven vanish like smoke between your character's fingers. The pain will radiate all the way down the spine and into the shoulders and the rest of their body, ultimately bringing them to their knees. It will feel like the entire world is crushing down against them. Then the ripping feeling will start. It'll feel the front of your character's forehead is literally splitting open, but from what? When your character finally touches the center of their forehead where the raven had touched, they will find it incredibly hard. Some deep-rooted, inexplicable urge will seize your character and they will dig their fingers into their own forehead. Only that's just what it will feel like- your character will not literally be doing this, though it will feel exactly as if they were.
Then they'll feel the smooth shape of something. Pulling it out will be a miserable endeavor, the pain getting much worse, but the moment your character dislodges the stone from their forehead, the pain will vanish as quickly as the raven had. Then in their hand will be a unique, perfect looking stone that feels warm to the touch, and even pulsing. Their forehead will be completely fine, but boy, they sure won't forget that pain soon. While there may be no explanation with the gem, the character will automatically feel protective of it and like they should keep it close. They must be touching the stone directly in order to use their abilities more regularly again or to calm themselves down.
Stones can break, but trust me, no one wants that. If your character's stone breaks, so does that character. Literally. They will shattered into rock-edged shards. Thankfully it's pretty hard to break these stones. If your character's stone is broken, they can always get a new one. But they may only get three stones max.
Drachma
Drachma were introduced during the July 2019 event.You have multiple ways to earn powered drachma in the game. The first option is to achieve them as originally inteded through a visit to the Great Sleep.
The second option is to wait for certain events to pop up that may offer drachma as rewards.
The third option is to use your bonus points to purchase drachma. You can purchase both plain drachma and powered drachma. It costs two drachma to access Valves for Sodder's Heart.
A single plain drachma costs 300 reward points.
A single powered drachma costs 500 reward points.
If you already have a single plain drachma that you would like to update to a powered drachma, you can pay 200 reward points to do so!

Story Clues
Story Clues have been established in order to replace the Location Unlocks that we recently removed from the game. It will cost 1500 bonus points for one Story Clue. Story Clues are exactly what they sound like: clues about the story of Deerington! While Valves pertain exclusively to experiences of Sodder herself or the Lab, Story Clues can provide characters valuable information about various elements in the game.Story Clues will contain short but important information. They might come in the form of riddles or blunt statements, or maybe they are news paper articles or hints at things that have happened.
Story Clues may appear to characters any variety of ways and they may be supplied to characters by different NPCs of the game. Most of them will come from Sodder, but many may come from the Dog Keeper, the Mayor, or even Mother Superior! Who knows. It's a big kitchen and there's a whole lot of cooks working inside of it. The clues are not all necessarily given "intentionally" by these characters. Sometimes Story Clues might even just be evidence of things that have happened in Deerington in the past as well or things that might happen in the future.

Antidote
Antidote cost 500 points and can be used to cure monster transformations in game. They can also be used to temporarily take away people's abilities who have them in general. This is a nullifying elixir meant specifically to strip people of abilities and oddities.These bottles are full of what seems to be squid ink. It certainly has the same smell, taste, and consistency of it to those who are familiar with the flavor. There is no expiration for the antidote and it may be available in future events. To use this antidote you can either choose to swallow it or, if someone is not in the right state of mind to be consuming the antidote willingly, it can be administered through a syringe and needle. This antidote will wipe out any abilities (temporarily or permanently) along with any sickness in the host's body. It does seem to have a side effect of muscle aches long after it has been administered, but don't worry, that goes away eventually.
Antidotes may sometimes be given away for free during game events.

jean grey | xmcu
no subject
Regular Rewards:
➟ Phoenix costume (40 Points | bodysuit + boots + gloves + belt)
➟ Dark Phoenix costume (40 Points | bodysuit + boots + gloves + belt)
Suitability for Reward: These outfits don't exist within the xmcu but they exist within the animated/comic universes as part of Jean's Phoenix wardrobe. I figure making these look more cosplay-ish (like in the photos) in terms of a knock-off will do?? She's not going to know what these are/mean and think they're Halloween costumes or something. I'm just here to make her life more confusing with that internal struggle of good vs. bad/what path will you choose.
Also, I don't think canon points need to be added for these since it's not xmcu canon and more knock-off version?? But if you feel canon points should be applied, then I will have those added accordingly.
Remaining bonus points collection: 638 points
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
no subject
no subject
Regular Rewards:
➟ Red outfit (50 Points | boots + pants + coat + bodice + shirt)
+ 10 Canon | 10 + 50 = 60 points
➟ New X-Men outfit (50 Points | boots + pants + coat + belt + shirt)
+ 10 Canon | 10 + 50 = 60 points
Suitability for Reward: Just wanting more of her costumes for herself.
Remaining bonus points collection: 498 points
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
no subject
Other:
➟ Antidote (500 Points)
Suitability for Reward: Jean would ask the deer/basket for something to help her with "her other self" aka Phoenix if she should lose control as that's a real fear for her right now.
Remaining bonus points collection: 1898 points
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
no subject
Regular Rewards:
➟ Story Clue (1500 Points)
i just want to say i'm in no rush for this and thank you for all the hard work you do for the game and these sorts of things, mods. o/
Remaining bonus points collection: 398 points
no subject
FINDING CLUES WITH YOU!
At some point Jean may notice that she has a new companion that shyly follows her around. She might here the flapping of wings first or the tiny squeaks. Whenever she turns to see who it might be, the mysterious buddy is gone. Though she'll be able to pick up on the fact that whoever, or rather whatever, is following her around seems to be harmless. Then one night there will be a thunking against her window and she'll discover her new friend is a strange-looking bat. And it's knocked itself out cold. Oh no!
If Jean helps the little guy, even just picking him up, she'll instantly feel a unique connection to the creature and feel like a soft, gentle haze has washed over her. It will also drudge up images of the outside of the Lab for whatever reason. Hmmm! Maybe go to investigate? The bat friend will come to after a while and cling to Jean afterward and it's not the worst thing. The bat will squeak echolocation waves that seem to deter monsters and sound away from Jean. It seems to provide a small, enclosed protective space of her and whoever is standing within a couple feet of her. Bring the bat up to the Lab and things get even more interesting.
The Lab can be entered with the bat. Whatever ability the bat's echolocation has seems to push back against the usual protections in place around the Lab and nullifies their effects. Walk into the front door of the Lab and the world will shift. There won't be a chance to see the Lab as it currently is, but instead what it was. The light and colors will become saturated and the noise of drills and construction will fill the air. The whole space will burst with life.
People in construction uniforms walking about and people in lab coats looking over lists. A majority of the people look like ordinary human beings, but among them, it will be obvious that there are some Sleepers in the mix. Some green alien-looking individuals zapping from corner to corner, helping with construction with their tails. A man with hands that can melt and bend steel helps a group of other men in the corner. A tall woman with leopard print skin and tall leopard ears reads from a clipboard and instructs the workers.
Then standing among them is Mother Superior. She's poised with her arms behind her back and standing beside a heavily muscular man in a lab coat. Half of the man's body looks to be made of cyborg parts.
"I'm surprised you even want to help us," the man's saying.
"There's an old saying I believe - an enemy of my enemy is a friend of mine," Mother Superior says.
"I wouldn't say we're enemies of her," the man hedges, uncomfortable, "We just want to go home."
"All the same- we have a common goal," Mother Superior says, "And your kind have abilities that are useful to reach that goal. Do you really think you can construct something that will keep her restrained?"
"We'll do our best," the man says, walking with Mother Superior at his heels. You'll want to follow. "We have our best tech-wizzes working on the advanced technology part of it all. Some of them think neuro-tech will be a way to keep her under and keep her powers cut off. Then we've got some witches on the second level working on sigils in case that works better. There's nullifying sigils to buffer her powers, protection sigils for the workers, and the town."
"And what about her room?" Mother Superior asks. They stop at an elevator and step inside. "That will be the most essential place."
"We're doing everything we can. We're trying to create the perfect blend of a psychological, scientific, and magical cage for her." The man has the decency to grimace at the word, "Erm. A room."
"It best be a cage," Mother Superior is quick to say, "She needs one."
"Maybe, but we don't want to hurt her if we can avoid it. We just need to be able to figure out if we can use her powers to work our way back home. And maybe revert this town to what it was."
"You realize her room needs to be a fortress, don't you? Who knows what she'll do once she's kept in there," Mother Superior says, "It has to withstand anything you can dream of. Literally."
"I know, we're trying."
"Which floor is she going to be on?" Mother Superior asks. The man frowns, looking at the panel of buttons on the elevator. He leans forward and presses the 3rd floor.
The vision begins to fleck away, but not before one can make some distorted conversation being exchanged:
"....will anybody be able to go in...?"
"...should be able to...if you just..."
"...she'll never agree to that..."
The bat can be used multiple times to see the location. The bat eats moths and falls asleep pretty easily so you might need to gently poke it awake. The bat can, tragically, be killed, and is quite fragile. Its only real defense is its echolocation ability. This ability can only be used against Deerington monsters or the effects around the Lab. After five uses at the Lab the bat will fly away permanently. Anyone can bring the bat to the Lab and multiple people can go on each trip.
Please let us know if you have any questions!
no subject
I will try to limit my curiosities here, but!! A couple-ish questions.
1. With this being a dreamscape of sorts that they're all in, Jean will obviously assume this isn't The Real Lab that she's standing in and more a dreamy
or nightmareishDeerington version of it. With that being said, is it possible to go to the third floor of The Lab and if so, is there anything that can be seen/found/felt there?2. Because this is a kind of memory(?), I'm guessing nothing can be picked up or felt psychically from Mother Superior or her... burly friend there?
3. If five trips aren't taken at The Lab, is it possible to keep the little bat as a friend with its abilities?
no subject
2. You would be correct!
3. YES....He's a good little friend.
no subject
no subject
Regular Rewards:
➟ Red and blue outfit (50 Points | boots, bodysuit, chest piece, gloves, headgear)
+ 10 Canon | 10 + 50 = 60 points
➟ Marvel Girl outfit (50 Points | boots, belt, dress, gloves, mask)
+ 10 Canon | 10 + 50 = 60 points
➟ White and green outfit (30 Points | boots, bodysuit, gloves)
+ 10 Canon | 10 + 30 = 40 points
➟ Red and black Phoenix costume (40 Points | boots, bodysuit, belt, gloves)
+ 10 Canon | 10 + 40 = 50 points
➟ White and gold Phoenix costume (40 Points | boots, bodysuit, belt, gloves)
+ 10 Canon
+ 100 Element(??)
10 + 40 + 100 = 150 Points
I'm not sure if this would be element or spiritual but! I would like for the white and gold costume to be able to heal minor injuries taken since white phoenix is like a ~healing being~ or whatever. Additionally, if it's possible to heal/soothe not only herself but those she touches while wearing the costume?? Again, only minor injuries. Please let me know if tweaks need to be made, more points would need to be deducted, or if such a thing is possible! o/
Suitability for Reward: Various costumes of hers! Building up her wardrobe.
Remaining bonus points collection: 1000 points
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
no subject
Other:
➟ Surprise Grant (1000 Points)
Remaining bonus points collection: 0 points bye bye points
no subject
They may arrive at any time.
Please let us know if you have any further questions or concerns.
Given the large amount of surprise grants pending at the moment, it may take a while. We appreciate your patience.
no subject
A Delivery Has Been Made
Jean has been given a censer.
The metal bowl inside of the grip of these antlers is hot to the touch, though it leaves no burn marks. The instructions read "In sacrifice is born new life." The meaning becomes clear as soon as the antlers are touched. Intentionally or not, it is impossible not to prick one's finger on the horns. If one tests with the blood, dripping it into the bowl, they will find it sizzles and boils away to create a quantity of ash equivalent to the amount of blood poured into the bowl. This ash, if scattered over another person, has a regenerative effect equivalent to the wounds sustained to produce the ashes. More ashes can always be created, but will never hold more than the quantity of ash that would be needed to restore a near fatal wound. It can heal grievous wounds, but it cannot revive the dead. Usually.
A note attached to the bowl makes it clear that once, and once only, the user of the censer could sacrifice their own life in order to create a rare and precious gem that, when placed on the heart of a deceased person who has yet to fade to dust, will restore their life. The gem will crumble to ash the moment the person is brought back, making it impossible to use again.
If you have any questions regarding this item, please reply to this comment for clarification!